July 14, 2014, 01:50 (GMT) |
Replace GSQueue with BLI_Stack for image filling Was doing a malloc per pixel, and a redundant memcmp, BLI_Stack chunks memory more efficiently. |
July 14, 2014, 01:39 (GMT) |
Merge branch 'master' into soc-2013-paint Conflicts: source/blender/bmesh/intern/bmesh_mods.c |
July 12, 2014, 22:58 (GMT) |
NURBS pushforward (U,V)->(x,y,z) works properly |
July 12, 2014, 18:06 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge and resolving conflicts |
July 12, 2014, 14:00 (GMT) |
setting for debugging the linking issue |
July 12, 2014, 11:02 (GMT) |
Better fix for texture name lookup |
July 12, 2014, 10:43 (GMT) |
Misc code cleanup |
July 12, 2014, 10:42 (GMT) |
Fix for incorrect use of sizeof |
July 12, 2014, 10:07 (GMT) |
remove redundant NULL checks |
July 12, 2014, 10:07 (GMT) |
rename DM_active_paint_uvlayer, BKE_free_paint_curve |
July 12, 2014, 09:51 (GMT) |
Use BKE_texpaint_ prefix |
July 12, 2014, 09:51 (GMT) |
Code cleanup |
July 12, 2014, 09:51 (GMT) |
Replace BLI_SMALLSTACK_FREE with fake user (quiet warnings in msvc) |
July 12, 2014, 09:51 (GMT) |
Code Cleanup: use const |
July 12, 2014, 09:51 (GMT) |
BGE debug API and actuator This patch adds some new debug methods to the KX_GameObject for manually adding the debug list and bge.render for controlling the debug visualization. It also adds a new debug actuator, which allows to control the same functions. This patch is a updated version of T33701. Thread on Blenderartists: http://blenderartists.org/forum/showthread.php?264745-Debug-proerties-for-added-objects-patch&p=2256018&viewfull=1#post2256018 Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D635 |
July 12, 2014, 09:51 (GMT) |
Correct error in BM_face_split_edgenet when no faces are split |
July 12, 2014, 09:51 (GMT) |
Fix potential bug in loop normals code. Even if we cannot use computed lnor, we still have to empty the fan stack of lnors! |
July 12, 2014, 09:51 (GMT) |
Another attempt for T40981, clipping border does not work with GLSL on ATIs. This is actually a test to see if this can be enabled on ATI cards. According to various sources, newer ATI cards supporting GLSL 3.0 support gl_ClippingDistance in shaders, which is the forward compatible way to do custom clipping. This fix will bind 6 additional varying variables on ATIs, which may lead to some shaders not compiling due to limiting out of those variables, or to performance degradation. Also I do not have an ATI handy to test. Having those in mind, this commit may well be reverted later. Clipping planes are usually 4 (6 is for cube clipping), but making shaders depend on viewport state is really bad, and would lead to recompilation, so I took the worst case here to avoid that. Hopefully driver does some optimization there. |
July 12, 2014, 09:51 (GMT) |
View3D Walk: Use scene gravity instead of hardcoded value (fix T40921) Differential Revision: https://developer.blender.org/D636 |
July 12, 2014, 09:51 (GMT) |
View3D Walk: Rename gravity by gravity_state (cleanup) |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021