July 15, 2014, 01:46 (GMT) |
Added dumber+faster grid propagator, fixed displist crash bug for >~10x10 tessellation grids. |
July 14, 2014, 23:19 (GMT) |
Use BKE_libblock_find_name |
July 14, 2014, 21:01 (GMT) |
First implementation of the samplers. Refactored the read methods from the buffers to wpecialized classes. these classes can be optimized locally. next step: remove the read methods from the buffer. they should al go through the samplers of the buffers |
July 14, 2014, 18:35 (GMT) |
linked history of workpackage to tile |
July 14, 2014, 18:02 (GMT) |
Merge remote-tracking branch 'blender-upstream/master' into blender-tiles |
July 14, 2014, 16:47 (GMT) |
OpenSubdiv: Fix CCGDM drawing when not using GPU backend |
July 14, 2014, 15:14 (GMT) |
OpenSubdiv: Support matcap viewport drawing Matcap display is a part of more generic drawMappedFacesGLSL(), but this doesn't mean GLSL viewport materials are working. For now stuff is only tested and verified for matcap materials, BI/Cycles materials and textures are still not supported. |
July 14, 2014, 15:13 (GMT) |
Merge branch 'master' into opensubdiv-modifier |
July 14, 2014, 13:32 (GMT) |
Update factory defaults: * Add mask and fill brushes to texture painting. * Sculpt mode now has mirroring turned on. * Lower default dyntopo resolution. * Fill threshold not zero by default. |
July 14, 2014, 13:00 (GMT) |
Disabled data access in particle RNA. Only the general attribute descriptions and state instance can be accessed from plain bpy now. For detailed data read/write the bparticles module has to be used. This was forced by a change to collection iterators, which essentially makes them unsuitable for anything other than ListBase and arrays (state attributes and particle data in this case). It may be possible to reeanble this later, but generally bparticles is the better approach. |
July 14, 2014, 12:59 (GMT) |
Fixed a few small merge errors. Sorted libs are now defined in macros.cmake. |
July 14, 2014, 12:41 (GMT) |
gameengine scenegraph: whitespace and comment cleanup - KX_VertexParentRelation |
July 14, 2014, 12:35 (GMT) |
gameengine scenegraph: whitespace and comment cleanup |
July 14, 2014, 12:23 (GMT) |
Merge branch 'master' into particles_refactor Conflicts: source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/rigidbody.c source/blender/blenloader/intern/writefile.c source/blender/python/intern/bpy_interface.c source/creator/CMakeLists.txt |
July 14, 2014, 12:00 (GMT) |
Paint Curves: * Change behaviour of selection - selecting in empty space now will not clear selection. This leads to: * Improved behaviour of right click translate. Now even dragging in empty space will drag correctly. |
July 14, 2014, 11:00 (GMT) |
library creation for Win systems |
July 14, 2014, 10:58 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge |
July 14, 2014, 10:57 (GMT) |
removed pp files, preproessing during compiling step |
July 14, 2014, 02:17 (GMT) |
Minor edits, no point to using `short` for pixel coords Was doing short/int/float conversion. Also initialize on use |
July 14, 2014, 02:02 (GMT) |
Merge branch 'master' into soc-2013-paint Conflicts: source/blender/blenlib/intern/math_vector_inline.c |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021