November 28, 2021, 15:18 (GMT) |
Fix T93322: Freestyle Sinus Displacement Division by Zero Crash This happens if the Wavelength is set to 0.0f. Not sure if we really need a do_version patch for old files, as an alternative we could also force a slight offset in the SinusDisplacementShader. This patch does not do either, just force a positive range from now on. Maniphest Tasks: T93322 Differential Revision: https://developer.blender.org/D13329 |
November 28, 2021, 15:03 (GMT) |
Fix T93320: Freestyle LineStyleModifier blend 'Minimum' error This was just a typo in {rBb408d8af31c9} Must be 'MINIMUM' (instead of 'MININUM'). Maniphest Tasks: T93320 Differential Revision: https://developer.blender.org/D13328 |
November 28, 2021, 10:37 (GMT) |
Sculpt-dev: fix memory corruption |
November 28, 2021, 10:30 (GMT) |
Sculpt-dev: fix broken color filter, alpha was being set to garbage value. |
November 28, 2021, 10:23 (GMT) |
Sculpt-dev: fix thread contention in weighted smooth * Cached face areas are now updated in a double buffered fashion; all threads read from one side of the buffer while the other is written to by the threads that own a given face; the buffers are swapped on each iteration of a tool that uses face areas. * Fixes smooth flickering. |
November 28, 2021, 09:19 (GMT) |
Sculpt-dev: support area weighted smooth for PBVH_FACES * This was actually kind of annoying; the vertex->face-area-list code is in pbvh and relies on edge ordering around verts, but that order is non-trivial for PBVH_FACES (relying as it does on a vertex->poly map). This ordering was calculated entirely in editors/sculpt_paint/sculpt.c, not callable from pbvh. * The solution was to add a helper function to pbvh for building vertex->edge lists from vertex->poly maps. This is then used by both sculpt.c and the vertex->face-area-list code. * Also improved boundary bevel smooth a bit. I'm thinking of extracting it from SCULPT_neighbor_coords_average_interior into its own function and possibly its own brush. |
Revision 1485a66 by Alexander Gavrilov November 27, 2021, 22:39 (GMT) |
Revert "Fix T92120 (partially): No bone custom shape with curve object meshes" This reverts commit a07089dcb10d8f0265220bf5abe07dca03097fe1. |
Revision e91711e by Alexander Gavrilov November 27, 2021, 18:43 (GMT) |
Temporary Hack: provide B-Bone scale versioning for files with old patch. Run the versioning code for the conversion of bbone scale to an xyz vector if it has fields that correspond to the old version of the patch before that change requiring versioning. The actual Y (length) scale value from the old patch isn't versioned and will be lost, requiring manual fixing. |
Revision 3ff0735 by Alexander Gavrilov November 27, 2021, 18:43 (GMT) |
Bone Overlay: support bone wireframe opacity settings. When weight painting the bone overlay is extremely intrusive, effectively requiring either extensive use of hiding individual bones, or disabling the whole bone overlay between selections. This addresses the issue by adding two bone opacity sliders that are used for the 'wireframe' armature drawing mode. One directly controls the uniform opacity as the straightforward option. The other one allows fade based on the depth from the camera, using exponential decay with the slider specifying the 'half-life' depth. This is intended as a way to automatically hide bones in distant parts of the mesh while focused on a specific part. Differential Revision: https://developer.blender.org/D11804 |
Revision 719fda8 by Alexander Gavrilov November 27, 2021, 18:43 (GMT) |
Fix drawing annotations on surface. |
Revision 468bc54 by Alexander Gavrilov November 27, 2021, 18:43 (GMT) |
Animation: support filtering for curves that have cycle issues. It is possible to have curves with cyclic extrapolation that have a mismatch in their end keyframes, causing a jump. Also, since the looping behavior is defined per curve rather than at action level, it is possible for curve loop periods to get out of sync with each other. This commit adds an option to compare curves against the manual frame range specified in the action, and treat any mismatches as errors for the purpose of F-Curve filtering. When enabled, the check verifies that end values of cyclic curves match, curves within a cyclic action have valid cyclic extrapolation, and the action period evenly divides by the curve period (since a curve looping at e.g. half of the action period length still repeats in sync with the action). Ref: D11803 Differential Revision: https://developer.blender.org/D13349 |
Revision 84cc91a by Alexander Gavrilov November 27, 2021, 18:43 (GMT) |
Force Fields: implement new true power and custom falloff options. The 'power' falloff option in Blender force fields does not actually generate a true power falloff function, as pointed out in D2389. However, that patch adds a special 'gravity' falloff option to Force fields, without addressing the shortcoming in the common options. The reason for not using the true curve in the options, as far as one can tell, is that the power curve goes up to infinity as the distance is reduced to 0, while the falloff options are designed so that the maximum value of the curve is 1. However, in reality forces with a power falloff don't actually go to infinity, because real objects have a nonzero size, and the force reaches its maximum at the surface of the object. This can be used to integrate an option to use a true power falloff with the design of falloff settings, if it requires a nonzero 'minimum' distance to be set, and uses a curve that reaches 1 at that distance. Since this is adding a new feature to the minimum distance value, it is also a good opportunity to add a feature to the maximum distance. Specifically, the new options can be used to apply arbitrary brush-style falloff curves between min and max, including a fully custom curve option. When used together with power falloff, the two curves are multiplied together. While the true power option allows creating more physically correct forces, the custom curves aid artistic effects. Differential Revision: https://developer.blender.org/D8075 |
Revision d29a924 by Alexander Gavrilov November 27, 2021, 18:43 (GMT) |
Depsgraph: connect up drivers on various physics properties. It seems drivers for physics properties weren't being linked to evaluation nodes. This connects settings used by modifiers to Geometry; particle settings and rigid body data to Transform which seems to contain rigid body evaluation; and force fields to object Transform, since fields can exist on empties. Differential Revision: https://developer.blender.org/D10088 |
Revision 5d5adc2 by Alexander Gavrilov November 27, 2021, 18:43 (GMT) |
Constraints: refactor the D7437 patch adding Custom Space for constraints. As mentioned in the comments to that patch, I had an idea for a different way to do some technical aspects, but it was too complicated to force changes in the original patch. Thus I submit this follow up patch. First, instead of modifying all the get_constraint_targets and flush_constraint_targets callbacks, introduce wrapper functions for accessing constraint targets, convert all code to use them, and handle the new reference there uniformly for all constraints. This incidentally revealed a place in the Collada exporter that didn't clean up after retrieving the targets. Also, tag the special target with a flag so other code can handle it appropriately where necessary. This for instance allows dependency graph to know that the Use B-Bone Shape option doesn't affect this specific target. Finally, rename and simplify the function for initializing the custom space, and make sure it is called everywhere necessary. Differential Revision: https://developer.blender.org/D9732 |
Revision ff67310 by Alexander Gavrilov November 27, 2021, 18:43 (GMT) |
Armature: apply Y scale to B-Bone segments. This fixes a strange behavior where the segments were not actually scaled in the Y direction to match their actual length, thus producing gaps or overlap depending on the shape of the curve. For transformation the change should be very small if enough segments are used, but this will affect the results of the Copy Transforms and Armature constraints, so a backwards compatibility option is provided. Newly created bones default to the new behavior. |
November 27, 2021, 17:17 (GMT) |
Sculpt-dev: fix corruption in dyntopo fast pbvh leaf builder callback. |
November 27, 2021, 17:02 (GMT) |
Sculpt-dev: don't show input mapping settings in sculpt context menu |
Revision 148c941 by Jacques Lucke November 27, 2021, 12:48 (GMT) |
enable prints |
November 27, 2021, 12:02 (GMT) |
progress |
November 27, 2021, 10:49 (GMT) |
initial testing |
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