Blender Git Loki

Blender Git commits from all branches.

Page: 2835 / 2888

May 18, 2010, 14:57 (GMT)
Render Branch: minor code tweaks and warnings fixes in implicit solver, should
have no effect, committing these separately from the actual changes.

May 18, 2010, 14:38 (GMT)
BLI_init_threads/BLI_end_threads with NULL listbase now raises thread level
and enables mutex protection on MEM_* functions, useful when you want to call
these functions from an OpenMP thread.

May 18, 2010, 14:35 (GMT)
Render Branch: two utility functions:

BLI_linklist_find: find link at an index
BLI_linklist_insert_after: insert link after another one

May 18, 2010, 14:30 (GMT)
particle system can start in negative frames now. also removed BIF_preview_changed, since it's not being used anymore.
May 18, 2010, 13:46 (GMT)
Fix for the eyelid rig type. Vector(#, #, #) to Vector((#, #, #))
May 18, 2010, 12:51 (GMT)
made trail settings a seperate panel. bug fixes will follow, after I work on some more urgent ones first.
May 17, 2010, 07:43 (GMT)
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r28759:28801 ...note: skipping changes from properties_particle.py, will need to be merged manually
May 14, 2010, 14:48 (GMT)
Render Branch: disable threading for vector dot product in implicit solver
for now, due to non-commutative nature of floating point ops the sim would
give different results each time! Sometimes subtle, but sometimes also very
different.

May 14, 2010, 11:09 (GMT)
version patch for 2.49 boids; be warned: this is not really at all correct, but hey at least no more crashing :)
May 14, 2010, 09:44 (GMT)
May 14, 2010, 01:42 (GMT)
May 13, 2010, 18:27 (GMT)
workaound for smoke pointcache not being read, this may not be a correct fix so committing to render-branch for now.
May 13, 2010, 18:26 (GMT)
fix for mistake in commit 28570
May 13, 2010, 16:19 (GMT)
Render Branch: Fix problem rendering lamp halo's with some materials
using lightgroups.

May 13, 2010, 15:30 (GMT)
Render Branch: Fix wrong (non-normalized) orco coordinates for particle
system with subdivision surfaces disabled, resulted in strange dark spots
when test rendering sintel at subdiv level 0 due to different textures
coordinates.

May 13, 2010, 15:28 (GMT)
Render Branch: tweak malloc names to debug memory usage.

May 12, 2010, 19:31 (GMT)
Three optimizations for hair sim effectors:

* Multithread calculating effector forces on vertices.
* Avoid unnecessary where_is_object_time call.
* Avoid perlin noise macro that might expand into slow code.

If only we were actually using effectors more, then this might have
been a significant optimization :).

May 11, 2010, 20:05 (GMT)
allow negative start frames for point caches
May 11, 2010, 19:57 (GMT)
May 10, 2010, 17:49 (GMT)
ui tweak
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021