May 18, 2010, 14:57 (GMT) |
Render Branch: minor code tweaks and warnings fixes in implicit solver, should have no effect, committing these separately from the actual changes. |
May 18, 2010, 14:38 (GMT) |
BLI_init_threads/BLI_end_threads with NULL listbase now raises thread level and enables mutex protection on MEM_* functions, useful when you want to call these functions from an OpenMP thread. |
May 18, 2010, 14:35 (GMT) |
Render Branch: two utility functions: BLI_linklist_find: find link at an index BLI_linklist_insert_after: insert link after another one |
May 18, 2010, 14:30 (GMT) |
particle system can start in negative frames now. also removed BIF_preview_changed, since it's not being used anymore. |
May 18, 2010, 13:46 (GMT) |
Fix for the eyelid rig type. Vector(#, #, #) to Vector((#, #, #)) |
May 18, 2010, 12:51 (GMT) |
made trail settings a seperate panel. bug fixes will follow, after I work on some more urgent ones first. |
May 17, 2010, 07:43 (GMT) |
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r28759:28801 ...note: skipping changes from properties_particle.py, will need to be merged manually |
May 14, 2010, 14:48 (GMT) |
Render Branch: disable threading for vector dot product in implicit solver for now, due to non-commutative nature of floating point ops the sim would give different results each time! Sometimes subtle, but sometimes also very different. |
May 14, 2010, 11:09 (GMT) |
version patch for 2.49 boids; be warned: this is not really at all correct, but hey at least no more crashing :) |
May 14, 2010, 09:44 (GMT) |
May 14, 2010, 01:42 (GMT) |
May 13, 2010, 18:27 (GMT) |
workaound for smoke pointcache not being read, this may not be a correct fix so committing to render-branch for now. |
May 13, 2010, 18:26 (GMT) |
fix for mistake in commit 28570 |
May 13, 2010, 16:19 (GMT) |
Render Branch: Fix problem rendering lamp halo's with some materials using lightgroups. |
May 13, 2010, 15:30 (GMT) |
Render Branch: Fix wrong (non-normalized) orco coordinates for particle system with subdivision surfaces disabled, resulted in strange dark spots when test rendering sintel at subdiv level 0 due to different textures coordinates. |
May 13, 2010, 15:28 (GMT) |
Render Branch: tweak malloc names to debug memory usage. |
May 12, 2010, 19:31 (GMT) |
Three optimizations for hair sim effectors: * Multithread calculating effector forces on vertices. * Avoid unnecessary where_is_object_time call. * Avoid perlin noise macro that might expand into slow code. If only we were actually using effectors more, then this might have been a significant optimization :). |
May 11, 2010, 20:05 (GMT) |
allow negative start frames for point caches |
May 11, 2010, 19:57 (GMT) |
May 10, 2010, 17:49 (GMT) |
ui tweak |
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