April 4, 2021, 15:26 (GMT) |
GPencil: Add weight painting for bezier strokes This implements the code that allows the user to paint weights on bezier strokes. Note that this does not change the code for the rendering so it will be hard to see the actual result of the painting. |
April 4, 2021, 14:30 (GMT) |
Geometry Nodes Curves: Allow attribute nodes to run on curves |
April 4, 2021, 14:29 (GMT) |
Geometry Nodes Curves: Retrieve edit mode nurbs as well |
April 4, 2021, 09:39 (GMT) |
GPencil: Remap shortcut for split The default shortcuts for `stroke_split` and `set_handle_type` were both {key V}. Set `stroke_split` to {key Shift}+{key V} and `set_handle_type` to {key V}. |
April 4, 2021, 09:26 (GMT) |
GPencil: Fix point selection of eval bezier strokes The point selection for bezier strokes was not correct. The selection didn't use the active stroke and curve to select. |
April 4, 2021, 09:20 (GMT) |
GPencil: Add adaptive prop to UI The "Adaptive" option was not exposed in the UI anymore. Also fix the tooltips to be more correct. |
April 4, 2021, 09:07 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 4, 2021, 02:29 (GMT) |
Merge branch 'master' into temp_bmesh_multires |
April 4, 2021, 02:23 (GMT) |
Add support for sculpt colors to the data transfer modifier |
Revision fe9ea5d by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 3, 2021, 22:12 (GMT) |
Cleanup: EEVEE: Use class instead of struct and remove typedefs |
Revision 8a2f400 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 3, 2021, 21:43 (GMT) |
EEVEE: Reorganize ShadingView initialisation This move view resolution handling to the `Camera` class that will in the future clip and trim each view in panoramic projection. There is a new `CameraView` that contains the `DRWView` and subview. This way each `ShadingView` is associated to a unique `CameraView`. ShadingView` & `CameraView` are all allocated & defined at creation time but only the one activated by `Camera` will be rendered. |
Revision 448d10a by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 3, 2021, 21:40 (GMT) |
Cleanup: DRW: More const correctness |
Revision e0e1dd7 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 3, 2021, 21:40 (GMT) |
EEVEE: Film: Add option to use log encoding This option will make accumulation happen in a pre exposed logarithm color space. This reduces the importance of bright pixels in the pixel filter which will result in less aliasing in theses areas. There is a few cases where one might want to disable this option to match cycles better. |
April 3, 2021, 14:40 (GMT) |
Geometry Nodes Curves: Expose attributes in the spreadsheet |
April 3, 2021, 14:39 (GMT) |
Geometry Nodes Curves: Initial support for spline attributes Also: Move the evaluation cache to each spline, store spline pointers instead of a separate list per spline type in `DCurve`, and also curve to mesh node doesn't work now. |
April 3, 2021, 14:38 (GMT) |
Geometry Nodes Curves: Rename spline domain |
April 3, 2021, 09:00 (GMT) |
GPencil: Fix memory leak when freeing editcurve |
April 3, 2021, 08:31 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
Revision fa88f5a by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 2, 2021, 22:51 (GMT) |
EEVEE: Render: Add back render mode Render mode is really close to what the viewport render does. Film output is done by resolving the data to the next (double buffered) framebuffer and read back. This also includes a bit of cleaning about naming of init() and sync() functions. |
Revision fcb8563 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 2, 2021, 22:50 (GMT) |
DRWView: Add getter for camtexco |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021