Blender Git Loki

Blender Git commits from all branches.

Page: 441 / 2888

April 4, 2021, 15:26 (GMT)
GPencil: Add weight painting for bezier strokes

This implements the code that allows the user to paint weights on
bezier strokes. Note that this does not change the code for the
rendering so it will be hard to see the actual result of the painting.
April 4, 2021, 14:30 (GMT)
Geometry Nodes Curves: Allow attribute nodes to run on curves
April 4, 2021, 14:29 (GMT)
Geometry Nodes Curves: Retrieve edit mode nurbs as well
April 4, 2021, 09:39 (GMT)
GPencil: Remap shortcut for split

The default shortcuts for `stroke_split` and `set_handle_type` were
both {key V}. Set `stroke_split` to {key Shift}+{key V} and
`set_handle_type` to {key V}.
April 4, 2021, 09:26 (GMT)
GPencil: Fix point selection of eval bezier strokes

The point selection for bezier strokes was not correct. The
selection didn't use the active stroke and curve to select.
April 4, 2021, 09:20 (GMT)
GPencil: Add adaptive prop to UI

The "Adaptive" option was not exposed in the UI anymore.
Also fix the tooltips to be more correct.
April 4, 2021, 09:07 (GMT)
Merge branch 'master' into temp-gpencil-bezier-stroke-type
April 4, 2021, 02:29 (GMT)
Merge branch 'master' into temp_bmesh_multires
April 4, 2021, 02:23 (GMT)
Add support for sculpt colors to the data transfer modifier
April 3, 2021, 22:12 (GMT)
Cleanup: EEVEE: Use class instead of struct and remove typedefs
April 3, 2021, 21:43 (GMT)
EEVEE: Reorganize ShadingView initialisation

This move view resolution handling to the `Camera` class that will
in the future clip and trim each view in panoramic projection.

There is a new `CameraView` that contains the `DRWView` and subview.
This way each `ShadingView` is associated to a unique `CameraView`.

ShadingView` & `CameraView` are all allocated & defined at creation time
but only the one activated by `Camera` will be rendered.
April 3, 2021, 21:40 (GMT)
Cleanup: DRW: More const correctness
April 3, 2021, 21:40 (GMT)
EEVEE: Film: Add option to use log encoding

This option will make accumulation happen in a pre exposed logarithm
color space. This reduces the importance of bright pixels in the pixel
filter which will result in less aliasing in theses areas.

There is a few cases where one might want to disable this option to
match cycles better.
April 3, 2021, 14:40 (GMT)
Geometry Nodes Curves: Expose attributes in the spreadsheet
April 3, 2021, 14:39 (GMT)
Geometry Nodes Curves: Initial support for spline attributes

Also: Move the evaluation cache to each spline, store spline pointers
instead of a separate list per spline type in `DCurve`, and also curve
to mesh node doesn't work now.
April 3, 2021, 14:38 (GMT)
Geometry Nodes Curves: Rename spline domain
April 3, 2021, 09:00 (GMT)
GPencil: Fix memory leak when freeing editcurve
April 3, 2021, 08:31 (GMT)
Merge branch 'master' into temp-gpencil-bezier-stroke-type
April 2, 2021, 22:51 (GMT)
EEVEE: Render: Add back render mode

Render mode is really close to what the viewport render does.

Film output is done by resolving the data to the next (double buffered)
framebuffer and read back.

This also includes a bit of cleaning about naming of init() and sync()
functions.
April 2, 2021, 22:50 (GMT)
DRWView: Add getter for camtexco
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021