February 19, 2021, 18:16 (GMT) |
include D9925: NLA Tweak Mode: Evaluate Upper Stack |
February 19, 2021, 17:49 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-v2 |
February 19, 2021, 17:16 (GMT) |
GPencil: Curve circle select There are currently some updates happening while the mouse is moving, that make the handles flicker. |
February 19, 2021, 16:50 (GMT) |
GPencil: Fix stroke selection We want to keep the stroke and curve selection seperate. Only when a conversion happens do we want to sync the selection. |
February 19, 2021, 16:42 (GMT) |
Merge branch 'master' into temp-gpencil-io |
February 19, 2021, 16:42 (GMT) |
Merge branch 'master' into greasepencil-object |
February 19, 2021, 16:18 (GMT) |
Cycles: modify integrator kernels to check if they need to execute And do some renaming for clarity. |
February 19, 2021, 15:25 (GMT) |
GPencil: Fix Linux compiler warnings These warnings were not visible with Windows compiler. |
February 19, 2021, 15:19 (GMT) |
Merge branch 'master' into temp-gpencil-interpolate |
February 19, 2021, 14:54 (GMT) |
Cycles: Properly initialize camera rays The idea is to pass KernelWorkTile to the generate_camera_rays kernel so that it can have access to screen-space coordinates. Some fields of the KernelWorkTile are unused and are either to be removed in the future, or a simplified version of a struct is to be used. The device side of changes is related on making it to queue is aware of where in the bug tile if is operating on. Currently done as an API of DeviceQueue, and with time might become more clear whether such work tile concept should only be done for path tracing related queue. The path tracer change is rather annoying and a bit messy: it evaluates the render graph for every pixel in a progressive refine manner. It is slow and single threaded, and code is not folded very flexible yet. The good thing is that it allows to make it so kernels to output proper data. The output kernels needs an adjustment, so that they write to an offset within the render buffer. Only modified the surface kernel, because otherwise other kernels will override the value and make it so nothing is visible. |
February 19, 2021, 11:53 (GMT) |
Cycles: Cleanup, rename WorkTile to KernelWorkTile Makes it a clear separation between device and kernel types. |
Revision 414747f by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) February 19, 2021, 06:11 (GMT) |
Working circle primitive, except for rotation |
February 19, 2021, 04:08 (GMT) |
USD import Set Material Blend option. New Set Material Blend option which, if enabled together with the UsdPreviewSurface option, will automatically set the material blend method based on the shader's opacity and opcityThreshold inputs. |
February 19, 2021, 02:58 (GMT) |
Lineart: Fix memory leak in lineart_ops.c (Early return caused memory in list not freed). |
February 19, 2021, 02:49 (GMT) |
Lineart: Fixed uninitialized variables. |
February 19, 2021, 02:16 (GMT) |
cleanup, review interface |
February 19, 2021, 00:48 (GMT) |
store deltas in half-floats, implement logic for vertices |
Revision e3995e5 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) February 19, 2021, 00:11 (GMT) |
Merge branch 'master' into geometry-nodes-mesh-primitives |
February 18, 2021, 23:27 (GMT) |
It stopped working |
February 18, 2021, 21:50 (GMT) |
More progress towards a prototype |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021