December 15, 2020, 16:48 (GMT) |
Post Review: fix coding styles, remove try..except, using value for enumerate |
December 15, 2020, 16:46 (GMT) |
Fix building |
December 15, 2020, 16:29 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
December 15, 2020, 16:15 (GMT) |
Merge branch 'master' into greasepencil-object |
December 15, 2020, 16:10 (GMT) |
Add debug prints, move NULL check to parent function |
December 15, 2020, 16:01 (GMT) |
Merge branch 'master' into greasepencil-object |
December 15, 2020, 14:20 (GMT) |
support sampling texture based on point positions |
December 15, 2020, 14:11 (GMT) |
Fix typo/error in the progressive sampling reorder |
December 15, 2020, 14:11 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-distribute-points-cleanup |
December 15, 2020, 12:53 (GMT) |
add texture pointer |
December 15, 2020, 12:45 (GMT) |
initial boilerplate code for sample texture node |
December 15, 2020, 12:01 (GMT) |
Merge branch 'master' into cycles_procedural_api |
December 15, 2020, 11:10 (GMT) |
fix compile error |
December 15, 2020, 11:10 (GMT) |
cleanup |
December 15, 2020, 11:02 (GMT) |
Merge branch 'master' into temp-geometry-nodes-attribute-color-ramp |
December 15, 2020, 11:01 (GMT) |
port changes over from optimization branch |
December 15, 2020, 10:46 (GMT) |
Merge branch 'master' into temp-geometry-nodes-attribute-color-ramp |
December 15, 2020, 05:28 (GMT) |
USD Importer: material assignment improvements. Simplified code in USDMeshReader::assign_materials() and added logic to optionally allow assigning mesh material indices, object material slots, or both. |
December 15, 2020, 02:19 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
December 14, 2020, 15:00 (GMT) |
More attempts to fix numpy for windows/apple... |
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