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November 7, 2020, 10:53 (GMT)
Refactor: move PointCache .blend I/O to blenkernel

Ref T76372.
November 7, 2020, 10:53 (GMT)
CMake: Fix wrong library used for dependency

Was causing compilation failure on fresh builds.
November 7, 2020, 10:53 (GMT)
Refactor: move Scene .blend writing to IDTypeInfo callback
November 7, 2020, 10:53 (GMT)
Refactor: move Scene .blend data reading to IDTypeInfo callback
November 7, 2020, 10:53 (GMT)
Blenloader: expose BLO_reportf_wrap in api

This function is used by a couple of functions that are moved out of blenloader.
November 7, 2020, 10:53 (GMT)
Blenloader: access report list via api
November 7, 2020, 10:53 (GMT)
Cleanup: rename time related variables

Variables renaned:
- cfra -> timeline_frame
- nr -> frame index
- cfra_over -> overlap_frame

Function seq_give_stripelem_index was renamed to seq_give_frame_index.
November 7, 2020, 10:53 (GMT)
Refactor: move Scene .blend lib reading to IDTypeInfo callback
November 7, 2020, 10:53 (GMT)
Refactor: move Scene .blend expand to IDTypeInfo callback
November 7, 2020, 10:53 (GMT)
Refactor: move Paint .blend I/O to blenkernel

Ref T76372.
November 7, 2020, 10:53 (GMT)
Cleanup: remove unnecessary function
November 7, 2020, 10:53 (GMT)
Refactor: move remaining ViewLayer .blend I/O to blenkernel

Ref T76372.
November 7, 2020, 10:53 (GMT)
Refactor: move LightCache .blend I/O to eevee_lightcache.c

Ref T76372.
November 7, 2020, 10:53 (GMT)
Cleanup: Clang-Tidy, modernize-redundant-void-arg
November 7, 2020, 10:53 (GMT)
Fix compilation error when building from scratch

Make sure the DNA offset files is ready at a time bf_windowmanager
need it.
November 7, 2020, 10:53 (GMT)
Fix compilation error of bf_draw

Similar to previous commit, missing build dependency.
November 7, 2020, 10:53 (GMT)
Cleanup: Clang-Tidy, modernize-use-emplace
November 7, 2020, 10:53 (GMT)
Refactor: move color settings .blend I/O to blenkernel

Ref T76372.
November 7, 2020, 10:53 (GMT)
Refactor: move Paint lib linking to blenkernel

Ref T76372.
November 7, 2020, 10:53 (GMT)
Cleanup: Alembic, simplify material assignment code

Refactor material assignment code such that:
- `build_mat_map()` just returns the built map (instead of relying on
modifying a map passed as parameter),
- `LISTBASE_FOREACH` is used to loop over a `ListBase` (instead of a
hand-crafted for-loop),
- just `return` when not enough material slots can be created (instead
of setting a boolean to false, then doing some useless work, then
checking the boolean),
- reorder some code for clarity, and
- rename `mat_map` to `matname_to_material` so that the semantics are
clearer.

No functional changes.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021