September 2, 2020, 08:59 (GMT) |
Fix UI tooltips, layout, frame setting. Fix NodetreeRef crashing due to null nodetree. |
September 2, 2020, 04:32 (GMT) |
Merge branch 'master' into property-search-ui-v2 |
September 1, 2020, 20:26 (GMT) |
Added comment for not comparing in run-test and message |
September 1, 2020, 18:55 (GMT) |
Merge branch 'master' into property-search-ui-v2 |
September 1, 2020, 17:38 (GMT) |
Merge branch 'master' into active-fcurve-keyframe |
September 1, 2020, 16:34 (GMT) |
Context works in both NLA and graph editor |
September 1, 2020, 13:59 (GMT) |
Merge branch 'master' into greasepencil-object |
September 1, 2020, 13:58 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
September 1, 2020, 12:50 (GMT) |
USD: remove library initialisation hack Remove the hack for library initialisation; this is no longer necessary as the required information can be passed to the USD library after its static initialisers have run. This means that USD's static initialisers will not be able to find the USD plugin files. This is fine, as Blender now provides it with the correct path before the first use of the library. The removed hack was two-fold. It consisted of patching the USD library to add a function, and calling that function from Blender. Now with that function call removed from Blender's code, everything will keep working regardless of whether the USD library is still patched or not. This'll make bisecting things in the future a bit easier. Manifest Task: https://developer.blender.org/T80320 |
September 1, 2020, 12:50 (GMT) |
USD: move library initialisation from `main()` to USD module Initialize the USD library when used (instead of at startup), so that this can happen inside the IO/USD module. This makes calls to the USD library local to Blender's USD code. Note that failure to find the USD JSON files will now only be reported when the USD exporter is used, and not on every startup of Blender. This is the first step in cleaning up the way Blender patches and initialises the USD library. Manifest Task: https://developer.blender.org/T80320 |
September 1, 2020, 12:19 (GMT) |
Move uv_indices in OBJMesh. Save some memory. Since OBJMesh has dynamically allocated space in smooth groups and uv_indices (which can be a lot), destruct objects that have been written. Use `const` at some places. |
September 1, 2020, 09:43 (GMT) |
September 1, 2020, 08:37 (GMT) |
Hide Nurb from Writer. Rename OBJNurbs as per object type. |
September 1, 2020, 08:31 (GMT) |
Render background when image isn't available |
September 1, 2020, 06:32 (GMT) |
Merge branch 'master' into uvimage-editor-drawing |
September 1, 2020, 04:02 (GMT) |
Merge branch 'master' into fcurve-modifier-panels |
August 31, 2020, 23:09 (GMT) |
Remove export_params_ from OBJNurbs. |
August 31, 2020, 22:03 (GMT) |
Remove export_params_ member from OBJMesh. |
August 31, 2020, 22:03 (GMT) |
Not expose MPoly to writer. Write normals correctly Write vertex normals only of smooth shaded polygons, otherwise write face normals. Keep normal indices in writer only since OBJMesh doesn't need to know about export parameters. (will remove more such items from OBJMesh later on.) Keep MPoly related operations inside OBJMesh only & don't expose it to Writer. |
August 31, 2020, 20:11 (GMT) |
Review update: use float3, std::optional, c_str() split nurbs function into two. Add material name append if material groups are specified. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021