June 29, 2020, 21:09 (GMT) |
Property Search: Cleaup: Remove unused variable |
June 29, 2020, 21:08 (GMT) |
Merge branch 'master' into property-search-ui |
June 29, 2020, 21:07 (GMT) |
WIP: Further development - join file and line in CLG_LogRecord - convert clog to dynamically allocated message - add function for deep copy record list - remove custom enum update callback in favor of update on tag - ui tweak |
June 29, 2020, 21:06 (GMT) |
June 29, 2020, 20:54 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
June 29, 2020, 20:45 (GMT) |
Merge branch 'master' into temp-gpencil-mat-masking |
June 29, 2020, 20:43 (GMT) |
Remove axis transform defines and use existing enums |
June 29, 2020, 20:34 (GMT) |
Clean up: comments, minor refactor. Use `const char *set_name` instead of `void get_name` which was meant to copy the buffer originally but then was neglected. Don't expose `_export_mesh_eval` just for ensuring normals, moved it to another function. Use conventional destructor function names. Upper case enums. |
June 29, 2020, 18:20 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
June 29, 2020, 18:19 (GMT) |
Merge branch 'master' into greasepencil-object |
June 29, 2020, 16:11 (GMT) |
Fluid: Refactored gridline display for flag grid |
June 29, 2020, 15:29 (GMT) |
Merge branch 'master' into property-search-ui |
June 29, 2020, 15:27 (GMT) |
Check if there is any material to write. |
June 29, 2020, 15:11 (GMT) |
Null check: no image is present in the texture node |
June 29, 2020, 15:03 (GMT) |
Fix crash when exporting uv vertices with no UV map. |
June 29, 2020, 14:17 (GMT) |
Fluid: Initialised uniform booleans in workbench volume fragment shader |
June 29, 2020, 13:59 (GMT) |
GPencil: Cleanup - Rename prefix gp_ to gpencil_ |
June 29, 2020, 13:53 (GMT) |
Merge branch 'master' into greasepencil-edit-curve Conflicts: source/blender/editors/gpencil/gpencil_select.c |
June 29, 2020, 13:52 (GMT) |
Merge branch 'master' into greasepencil-object |
June 29, 2020, 13:49 (GMT) |
Support multiple materials in the same object. Design has slightly changed: The line with `usemtl` has moved just before a face element is being written. So whenever a face with a new material is encountered, it can be labelled. Appending to the MTL file is still at the same place, writing once every object. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021