Blender Git Commits

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June 29, 2020, 21:09 (GMT)
Property Search: Cleaup: Remove unused variable
June 29, 2020, 21:08 (GMT)
Merge branch 'master' into property-search-ui
June 29, 2020, 21:07 (GMT)
WIP: Further development

- join file and line in CLG_LogRecord
- convert clog to dynamically allocated message
- add function for deep copy record list
- remove custom enum update callback in favor of update on tag
- ui tweak
June 29, 2020, 21:06 (GMT)
Fix build issues: namespace BKE > bke

{b51d6e8012e5}
June 29, 2020, 20:54 (GMT)
Merge branch 'master' into soc-2020-io-performance
June 29, 2020, 20:45 (GMT)
Merge branch 'master' into temp-gpencil-mat-masking
June 29, 2020, 20:43 (GMT)
Remove axis transform defines and use existing enums
June 29, 2020, 20:34 (GMT)
Clean up: comments, minor refactor.

Use `const char *set_name` instead of `void get_name` which was meant
to copy the buffer originally but then was neglected.

Don't expose `_export_mesh_eval` just for ensuring normals, moved it to
another function.

Use conventional destructor function names.

Upper case enums.
June 29, 2020, 18:20 (GMT)
Merge branch 'master' into greasepencil-edit-curve
June 29, 2020, 18:19 (GMT)
Merge branch 'master' into greasepencil-object
June 29, 2020, 16:11 (GMT)
Fluid: Refactored gridline display for flag grid
June 29, 2020, 15:29 (GMT)
Merge branch 'master' into property-search-ui
June 29, 2020, 15:27 (GMT)
Check if there is any material to write.
June 29, 2020, 15:11 (GMT)
Null check: no image is present in the texture node
June 29, 2020, 15:03 (GMT)
Fix crash when exporting uv vertices with no UV map.
June 29, 2020, 14:17 (GMT)
Fluid: Initialised uniform booleans in workbench volume fragment shader
June 29, 2020, 13:59 (GMT)
GPencil: Cleanup - Rename prefix gp_ to gpencil_
June 29, 2020, 13:53 (GMT)
Merge branch 'master' into greasepencil-edit-curve

Conflicts:
source/blender/editors/gpencil/gpencil_select.c
June 29, 2020, 13:52 (GMT)
Merge branch 'master' into greasepencil-object
June 29, 2020, 13:49 (GMT)
Support multiple materials in the same object.

Design has slightly changed:
The line with `usemtl` has moved just before a face element is
being written. So whenever a face with a new material is encountered,
it can be labelled.

Appending to the MTL file is still at the same place, writing once every
object.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021