March 31, 2020, 10:27 (GMT) |
Add simulation node tree type This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. This is part of T73324. The `WITH_NEW_SIMULATION_TYPE` cmake option is used to control whether `Simulation Editor` is shown in the editors menu. Disabling the rna code with this option was a bit tricky, because the node tree type stores a reference to the rna type. I could do the `#ifdef WITH_NEW_SIMULATION_TYPE` everywhere, but I'm not sure if it is worth the effort. Currently there is only the group node, which is unusable, because there are no other nodes. I'll submit those for review separately. Differential Revision: https://developer.blender.org/D7287 |
March 31, 2020, 09:17 (GMT) |
Merge branch 'functions' into builtin-simulation-nodes |
March 31, 2020, 09:16 (GMT) |
Merge branch 'master' into functions |
March 31, 2020, 07:40 (GMT) |
Merge branch 'master' into simulation-data-block |
Revision 7055f02 by Joseph Eagar March 31, 2020, 03:34 (GMT) |
Merge branch 'master' of git://git.blender.org/blender |
March 31, 2020, 00:49 (GMT) |
Implement panels for more modifiers UI layouts WIP |
March 30, 2020, 21:01 (GMT) |
Rename panel to panelRegister |
March 30, 2020, 20:51 (GMT) |
Merge branch 'master' into modifier-panels-ui |
March 30, 2020, 20:49 (GMT) |
Only rebuild panels when modifier list changes Benefits of this: - Epanding and collapsing modifier panels works - Efficiency - Solves other handler crashes Also renamed modifier_index to list_index for more generality |
March 30, 2020, 20:24 (GMT) |
Remove unecessary changes |
March 30, 2020, 17:01 (GMT) |
Merge branch 'master' into greasepencil-object |
March 30, 2020, 16:27 (GMT) |
Merge branch 'master' into greasepencil-object |
March 30, 2020, 15:59 (GMT) |
Merge branch 'master' into greasepencil-object |
March 30, 2020, 14:48 (GMT) |
Merge branch 'master' into greasepencil-object |
March 30, 2020, 14:47 (GMT) |
GPencil: Improve Mesh to GPencil edge conversion Now the strokes are done using edge loop calculated. |
March 30, 2020, 12:15 (GMT) |
add switch node ui |
March 30, 2020, 11:37 (GMT) |
add a couple more node uis |
March 30, 2020, 11:19 (GMT) |
add Float Compare node |
March 30, 2020, 10:51 (GMT) |
add boolean math node ui |
March 30, 2020, 10:05 (GMT) |
Merge branch 'functions' into builtin-simulation-nodes |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021