Blender Git "builtin-simulation-nodes" branch commits. Page: 62 / 122 July 31, 2019, 09:23 (GMT) | initial tuple call array execution
| July 31, 2019, 08:35 (GMT) | fix merge conflict
| July 31, 2019, 08:30 (GMT) | Merge branch 'master' into functions
| July 30, 2019, 14:13 (GMT) | use another strategy to create functions for unlinked inputs
| July 30, 2019, 13:06 (GMT) | clang-format
| July 30, 2019, 12:59 (GMT) | add buttons to create particle type nodes
| July 30, 2019, 12:59 (GMT) | show node search in menu
| July 30, 2019, 12:59 (GMT) | use background color for particle type node
| July 30, 2019, 12:59 (GMT) | rename
| July 30, 2019, 12:55 (GMT) | renamed particle_modifier_output to particle_effector_output
| July 30, 2019, 12:41 (GMT) | added point force node for particle nodes
| July 30, 2019, 11:58 (GMT) | rename modifier to effector in some places
That was missing in a previous commit.
| July 30, 2019, 11:44 (GMT) | add color attribute type
| July 30, 2019, 11:27 (GMT) | simplify the way attribute information is stored
| July 30, 2019, 10:14 (GMT) | new Change Particle Color node
| July 30, 2019, 10:01 (GMT) | new Separate Color node
| July 30, 2019, 10:01 (GMT) | new color socket type
| July 30, 2019, 08:59 (GMT) | make object an input in mesh collision event
| July 30, 2019, 08:59 (GMT) | fix wrong element size due to alignment
| July 30, 2019, 08:20 (GMT) | cleanup style
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