Blender Git Commits

Blender Git "builtin-simulation-nodes" branch commits.

Page: 62 / 122

July 31, 2019, 09:23 (GMT)
initial tuple call array execution
July 31, 2019, 08:35 (GMT)
fix merge conflict
July 31, 2019, 08:30 (GMT)
Merge branch 'master' into functions
July 30, 2019, 14:13 (GMT)
use another strategy to create functions for unlinked inputs
July 30, 2019, 13:06 (GMT)
clang-format
July 30, 2019, 12:59 (GMT)
add buttons to create particle type nodes
July 30, 2019, 12:59 (GMT)
show node search in menu
July 30, 2019, 12:59 (GMT)
use background color for particle type node
July 30, 2019, 12:59 (GMT)
rename
July 30, 2019, 12:55 (GMT)
renamed particle_modifier_output to particle_effector_output
July 30, 2019, 12:41 (GMT)
added point force node for particle nodes
July 30, 2019, 11:58 (GMT)
rename modifier to effector in some places

That was missing in a previous commit.
July 30, 2019, 11:44 (GMT)
add color attribute type
July 30, 2019, 11:27 (GMT)
simplify the way attribute information is stored
July 30, 2019, 10:14 (GMT)
new Change Particle Color node
July 30, 2019, 10:01 (GMT)
new Separate Color node
July 30, 2019, 10:01 (GMT)
new color socket type
July 30, 2019, 08:59 (GMT)
make object an input in mesh collision event
July 30, 2019, 08:59 (GMT)
fix wrong element size due to alignment
July 30, 2019, 08:20 (GMT)
cleanup style
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021