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Git Commits -> Revision 093be0b
Revision 093be0b by Sergey Sharybin (compositor-2016) June 8, 2016, 19:45 (GMT) |
Fix wrong vertex color in BI GLSL mode The issue was caused by recent normalization added to the GLSL attributes. |
Commit Details:
Full Hash: 093be0bc2bda4b7566fdeadfa56f2991ff2f51c0
Parent Commit: 160aaa3
Committed By: Jeroen Bakker
Lines Changed: +1, -1
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)