Blender Git Loki

Git Commits -> Revision 1da03b2

January 11, 2020, 19:27 (GMT)
GPencil: Refactor: Make Texture UV transform behave like normal 3D ones

Meaning we apply location then rotation then scale. This makes positioning
using the parameters easier.

Also since the gradients now use the same UV space, we can reuse the same
properties for the transform.

Commit Details:

Full Hash: 1da03b2e806081ed500f22e4ba8b3e7a8dac0907
Parent Commit: 1d25838
Lines Changed: +39, -26

2 Modified Paths:

/release/scripts/startup/bl_ui/properties_material_gpencil.py (+14, -23) (Diff)
/source/blender/draw/engines/gpencil/gpencil_draw_data.c (+25, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021