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Git Commits -> Revision 2221cdb

Revision 2221cdb by Clément Foucault (master)
January 16, 2018, 17:22 (GMT)
Eevee: SSR: Optimise Texture fetches and solve noise issue.

There was some remaining issue caused by neighbor re-use. Randomizing them every _prime_number_ of iterations fixes this.

Commit Details:

Full Hash: 2221cdb5179467e5b654a41b4c24796bcd66cb93
Parent Commit: 3cb2b29
Lines Changed: +172, -75

4 Modified Paths:

/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+5, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+162, -75) (Diff)
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