Blender Git Commit Log
Git Commits -> Revision 2221cdb
Revision 2221cdb by Clément Foucault (master) January 16, 2018, 17:22 (GMT) |
Eevee: SSR: Optimise Texture fetches and solve noise issue. There was some remaining issue caused by neighbor re-use. Randomizing them every _prime_number_ of iterations fixes this. |
Commit Details:
Full Hash: 2221cdb5179467e5b654a41b4c24796bcd66cb93
Parent Commit: 3cb2b29
Lines Changed: +172, -75
4 Modified Paths:
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+5, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+162, -75) (Diff)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+5, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+162, -75) (Diff)