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Git Commits -> Revision 29da019

Revision 29da019 by Szymon Ulatowski (master)
July 13, 2020, 14:32 (GMT)
EEVEE: Fix sky zenith bug

Careless use of acos() in spherical coordinates transformation was
deteriorating the precision near zenith (and nadir) and producing
glitchy pixels (best seen in longer focal lengths).

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D8266

Commit Details:

Full Hash: 29da019cb3532524f336ecd2c33c837dce6a3ef3
Parent Commit: 16989c4
Committed By: Clément Foucault
Lines Changed: +1, -1

1 Modified Path:

/source/blender/gpu/shaders/material/gpu_shader_material_tex_sky.glsl (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021