Blender Git Commit Log
Git Commits -> Revision 29da019
Revision 29da019 by Szymon Ulatowski (master) July 13, 2020, 14:32 (GMT) |
EEVEE: Fix sky zenith bug Careless use of acos() in spherical coordinates transformation was deteriorating the precision near zenith (and nadir) and producing glitchy pixels (best seen in longer focal lengths). Reviewed By: fclem Differential Revision: https://developer.blender.org/D8266 |
Commit Details:
Full Hash: 29da019cb3532524f336ecd2c33c837dce6a3ef3
Parent Commit: 16989c4
Committed By: Clément Foucault
Lines Changed: +1, -1
1 Modified Path:
/source/blender/gpu/shaders/material/gpu_shader_material_tex_sky.glsl (+1, -1) (Diff)