Blender Git Loki
Git Commits -> Revision 4fa9c6f
Revision 4fa9c6f by Sergey Sharybin (compositor-2016) June 8, 2016, 19:45 (GMT) |
Use previous shading mode for border render in viewport This way we can have border rendered part in the viewport and have everything else material/texture shaded. |
Commit Details:
Full Hash: 4fa9c6f750c4348a7482911e21da1ac506055094
Parent Commit: 361ff18
Committed By: Jeroen Bakker
Lines Changed: +36, -13
5 Modified Paths:
/source/blender/editors/space_view3d/drawmesh.c (+2, -1) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+16, -6) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+6, -5) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+10, -1) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+16, -6) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+6, -5) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+10, -1) (Diff)