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Git Commits -> Revision 6045464

March 3, 2021, 17:15 (GMT)
Cleanup: Use span and float matrix type in direct boolean code

This commit includes a few simple improvements to the direct mesh
boolean code added recently.
- Passing the transforms and meshes to `direct_mesh_boolean` as spans
makes the function easier to call from C++.
- The definition of `TransMat`, was unecessary when we have the
`float4x4` type already used elsewhere in C++ code.

Differential Revision: https://developer.blender.org/D10592

Commit Details:

Full Hash: 6045464c75c100d5f68cc119dff979752408a22f
Parent Commit: 3522532
Committed By: Julian Eisel
Lines Changed: +32, -39

1 Modified Path:

/source/blender/blenkernel/intern/mesh_boolean_convert.cc (+32, -39) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021