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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> ui-asset-view-template
"Ui-asset-view-template" branch
Total commits : 101
Total committers : 20
First Commit : February 23, 2021
Latest Commit : March 31, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
March, 2021 | 100 | |
February, 2021 | 1 |
Committers
Popular Files
Filename | Total Edits |
---|---|
interface_template_asset_view.cc | 13 |
UI_interface.h | 11 |
interface_templates.c | 10 |
asset_list.cc | 9 |
ED_asset.h | 8 |
rna_ui_api.c | 8 |
space_view3d.py | 7 |
versioning_290.c | 6 |
rna_space.c | 5 |
interface_intern.h | 5 |
Latest commits
March 31, 2021, 20:53 (GMT) |
Merge branch 'master' into ui-asset-view-template |
Revision 91b87d8 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 25, 2021, 18:10 (GMT) |
Cleanup: Improve naming of new temporary ID consumer functions |
Revision e7462cf by Sybren A. Stüvel / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 25, 2021, 18:03 (GMT) |
Asset Browser: correct the declared context keys The file browser context (when in asset browser mode) was declaring the wrong context keys, making it impossible to use `context.copy()` in Python. |
Revision 2c65710 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 24, 2021, 13:35 (GMT) |
Merge branch 'master' into ui-asset-view-template |
Revision 01a5d3f by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 24, 2021, 12:54 (GMT) |
Support passing operator to invoke on activating or dragging an item An annoyance is that the operator names have to be passed to the template which makes the already long argument list even longer. Thought about a couple of ways to do this, unfortunately this is the only decent way to do this that I see. There's also no way to pass operator options currently. Getting the handling to work correctly took some effort, and the code is not exactly nice. Note that even though we activate the item when calling the custom drag operator (helps indicating the pose being blended for example), we only call the drag operator then, not the activate one. They are never executed both. Also note that this won't compile right now, I'll have to commit some changes to master first. |
Revision 1038356 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 24, 2021, 12:34 (GMT) |
Add utilities to temporarily append asset IDs Uses the new `BLO_library_temp_xxx` functions, but deals with all the asset specific file path building. This is a reasonable utility for the asset system to have, it will probably be needed by more asset types than IDs. |
Revision c6182a9 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 24, 2021, 12:25 (GMT) |
Require identifier for asset view template usages Needed if we want to support multiple different asset views in future. |
Revision 5a94ab9 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 24, 2021, 12:25 (GMT) |
Allow getting asset library and active asset handle via context `CTX_wm_asset_library()` returns the active asset library from the workspace, or the the Asset Browser one while inside that. The active asset handle is set by the Asset Browser and the asset view UI template so that operators executed via the template can access it. |
Revision fd6015f by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 24, 2021, 11:22 (GMT) |
Merge branch 'master' into ui-asset-view-template |
Revision 12d7b71 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:46 (GMT) |
Fix crash when showing empty shape-keys list |
Revision 064a379 by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Cleanup: add const. |
Revision 1bd3645 by Patrick Busch / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Python API: Expose CurveProfile Reset View function Allow python access to the `reset_view` functionality which before was only available through the menu. This was suggested for consistency after D10561. Differential Revision: https://developer.blender.org/D10595 |
Revision 269dc0b by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Geometry Nodes: Move cone primtive to rest on its base by default This is generally what people expect when generating a cone. Note that this translation currently happens after the rotation, but since the rotation will likely be removed in the future, that won't be a problem for long. |
Revision 545bbcc by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Cleanup: Replace std::vector with blender::Vector. |
Revision 552fec4 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Geometry Nodes: Make cone primitive 2m tall by default This gives the cone mesh primitive more pleasing proportions by default. |
Revision 59f7044 by Campbell Barton / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Cleanup: remove unused function |
Revision 84060a0 by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix T86710: Crash When Adding Node Group. When adding a node group there can be no inputs in the input map that was triggering an assert. |
Revision aae7ea2 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
BLI: Add location, rotation, scale constructor to float4x4 This is simply a convenience when using this type. More similar constructors can be added in the future when they are useful. Differential Revision: https://developer.blender.org/D10714 |
Revision c56e8ae by Bastien Montagne / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
LibOverride: fix code trying to auto-resync linked overrides. This is not only potentially extremely expensive, it is also fairly futile, and code is not designed to handle it currently anyway (could easily end up in inifinite loops and other crashes). |
Revision c81ac61 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Geometry Nodes: Implicit interpolations to and from the edge domain This patch adds the remaining 6 interpolations for mesh domains. The new interpolations are: - Corner / point / polygon to edge - Edge to corner / point / polygon After this it is possible to adapt an attribute to and from every mesh domain. This is simple to test with the "Attribute Convert" node. Though, as a note for the future, there are still some improvements possible to the interpolations, like lazily calculating values for the interpolations where it's possible, and slightly improving the algorithms used for some interpolations, like using corner angles for polygon to point. Differential Revision: https://developer.blender.org/D10765 |
MiikaHweb - Blender Git Statistics v1.06