Blender Git Commit Log
Git Commits -> Revision 6045464
Revision 6045464 by Hans Goudey (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Cleanup: Use span and float matrix type in direct boolean code This commit includes a few simple improvements to the direct mesh boolean code added recently. - Passing the transforms and meshes to `direct_mesh_boolean` as spans makes the function easier to call from C++. - The definition of `TransMat`, was unecessary when we have the `float4x4` type already used elsewhere in C++ code. Differential Revision: https://developer.blender.org/D10592 |
Commit Details:
Full Hash: 6045464c75c100d5f68cc119dff979752408a22f
Parent Commit: 3522532
Committed By: Julian Eisel
Lines Changed: +32, -39
1 Modified Path:
/source/blender/blenkernel/intern/mesh_boolean_convert.cc (+32, -39) (Diff)