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Git Commits -> Revision 652e4b5

Revision 652e4b5 by Matt Ebb (master)
October 22, 2008, 01:31 (GMT)
Point Density:

Replaced 'Sharp' falloff with 'Soft'. This falloff type has
a variable softness, and can get some quite smooth results.
It can be useful to get smooth transitions in density when
you're using particles on a large scale:

http://mke3.net/blender/devel/rendering/volumetrics/pd_falloff_soft.jpg

Also removed 'angular velocity' turbulence source - it
wasn't doing anything useful atm

Commit Details:

Full Hash: 652e4b5225cc88d7bc74dfe092d60a8363ef3189
SVN Revision: 17161
Parent Commit: 6f656f6
Lines Changed: +26, -16

5 Modified Paths:

/source/blender/blenkernel/intern/texture.c (+1, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+4, -4) (Diff)
/source/blender/render/intern/source/pointdensity.c (+10, -9) (Diff)
/source/blender/src/buttons_shading.c (+9, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021