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Git Commits -> Revision 6b1042f

October 28, 2020, 08:49 (GMT)
Fix T81254: Incorrect calculation of EEVEE Transmittance Volumetrics

Regular rendering uses a custom blend mode, but render passes renders to
2 separate textures. This wasn't configured correctly inside the
fragment shaders. This patch adds a switch to configure the fragment
shader with the correct attachments.

Backport to Blender 2.83.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D9038

Commit Details:

Full Hash: 6b1042f45a587280cdeed167d941478cb39e40c7
Parent Commit: c7236ef
Lines Changed: +24, -11

3 Modified Paths:

/source/blender/draw/engines/eevee/eevee_volumes.c (+17, -9) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_accum_frag.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_resolve_frag.glsl (+5, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021