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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> tmp-2.83-cycles-rtx3-kernels
"Tmp-2.83-cycles-rtx3-kernels" branch
Total commits : 256
Total committers : 32
First Commit : June 8, 2020
Latest Commit : February 8, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
February, 2021 | 7 | |
January, 2021 | 17 | |
December, 2020 | 12 | |
November, 2020 | 3 | |
October, 2020 | 32 | |
September, 2020 | 21 | |
August, 2020 | 53 | |
July, 2020 | 59 | |
June, 2020 | 52 |
Committers
Popular Files
Filename | Total Edits |
---|---|
BKE_blender_version.h | 23 |
gpu_extensions.c | 10 |
readfile.c | 7 |
draw_cache_extract_mesh.c | 5 |
worker_compile.py | 4 |
buildbot_utils.py | 4 |
gpencil.c | 4 |
gpu_texture.c | 4 |
collection.c | 4 |
lib_id.c | 4 |
Latest commits
February 8, 2021, 13:58 (GMT) |
Fix Cycles CUDA kernels for Ampere not building with CUDA 11 Running Blender on Ampere cards was already possible with ptx, this fix is needed to support building CUDA binaries. Note the CUDA version used for official Blender builds is still 10, this is merely the change to make it possible for those using CUDA 11 and specifying the sm_8x kernels to be compiled. Found by Milan Jaros. |
February 8, 2021, 13:37 (GMT) |
Cycles: hack make update to build this temporary branch with 2.83 libraries |
February 8, 2021, 12:35 (GMT) |
Cycles: Add CUDA 11 build support With this patch the build system checks whether the "CUDA10_NVCC_EXECUTABLE" CMake variable is set and if so will use that to build sm_30 kernels. Similarily for sm_8x kernels it checks "CUDA11_NVCC_EXECUTABLE". All other kernels are built using the default CUDA toolkit. This makes it possible to use either the CUDA 10 or CUDA 11 toolkit by default and only selectively use the other for the kernels where its a hard requirement. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9179 |
Revision f00ba34 by Patrick Mours / Brecht Van Lommel (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) February 8, 2021, 12:33 (GMT) |
Cycles: Enable OptiX on first generation Maxwell GPUs again |
Revision b4bddf2 by Patrick Mours / Brecht Van Lommel (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) February 8, 2021, 12:32 (GMT) |
Fix OptiX being shown as available on first generation Maxwell GPUs The OptiX kernels are compiled for target "compute_sm_52", which is only available on second generation Maxwell GPUs, so disable support for older ones. |
Revision 08aaa07 by Patrick Mours / Brecht Van Lommel (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) February 8, 2021, 12:32 (GMT) |
Cycles: Use pre-compiled PTX kernel for older generation when no matching one is found This patch changes the discovery of pre-compiled kernels, to look for any PTX, even if it does not match the current architecture version exactly. It works because the driver can JIT-compile PTX generated for architectures less than or equal to the current one. This e.g. makes it possible to render on a new GPU architecture even if no pre-compiled binary kernel was distributed for it as part of the Blender installation. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8332 |
Revision 5105415 by Patrick Mours / Brecht Van Lommel (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) February 8, 2021, 12:32 (GMT) |
Cycles: Enable OptiX on all Maxwell+ GPUs |
January 26, 2021, 15:41 (GMT) |
Version bump: Blender v2.83.12 release Blender v2.83.11 is skipped due to unable to uploading to the windows store. |
January 26, 2021, 11:36 (GMT) |
GPU: Enabled hq normals workaround for any AMD driver on polaris |
January 26, 2021, 11:35 (GMT) |
GPU: Enable HQ normals workaround for AMD 21.1.1 driver. AMD 21.1.1 still has the same issues as reported in T82856. |
January 25, 2021, 10:53 (GMT) |
Buildbot: Fixed crash when building RC builds Building RC builds would parse `BLENDER_VERSION_CYCLE_NUMBER` that doesn't exist anymore. It was removed by {D7748}. This change removes it from `buildbot_utils.py`. |
January 25, 2021, 09:13 (GMT) |
Version bump: Blender v2.83.11 rc |
Revision cde858a by Stefan Werner / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) January 25, 2021, 09:10 (GMT) |
Particles: Fixed thread work size calculation. Dividing the workload by number of tasks in float is imprecise and lead in some cases to particles not being calculated at all (example: 20000 particles, 144 tasks). Switching this calculation to integer makes sure we don't lose count. Differential Revision: https://developer.blender.org/D10157 |
Revision 6265fe8 by Eric Bickle / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) January 25, 2021, 08:54 (GMT) |
Fix T79356: Improved icons for MSIX builds Fixed an issue that was causing the app icon to render with a 'plated' background color in the taskbar and other areas of Windows. Updated all app icons in Microsoft Store package to match Microsoft's design recommendations. Added multiple scales for app icons for high resolution displays. Added high contrast app icons. Reviewed By: pablovazquez, jmonteath Maniphest Tasks: T79356 Differential Revision: https://developer.blender.org/D9681 |
January 13, 2021, 10:37 (GMT) |
Fix: Update normals when switching scene quality Recent commits also updated normals for metaballs, curves and volumetric objects. This change tags will tag to generate geometry for these new types. |
Revision f6c7da5 by Sergey Sharybin / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) January 13, 2021, 10:32 (GMT) |
Fix T84397: Creating and removing many objects very quickly causes a crash The root of the issue was caused by the dependency graph using ID pointer to map evaluated state from old depsgraph to new one upon relations update. This was failing when IDs were re-allocated rapidly: was possible that Object ID's evaluated state assigned to Mesh and vice versa. Now depsgraph uses Session UUID to identify which IDs to restore evaluated state to. The session UUID is stored in the IDNode, so that id_orig is not dereferenced on depsgraph update since the ID might be freed. The root of the issue is identified by Campbell, original patch was done by Bastien, thanks! Also thanks to Oliver and Ray and everyone else for testing! |
January 13, 2021, 10:02 (GMT) |
Fix T84459: Wireframe not displaying with AMD GPU Issue appears to be caused by AMD graphics driver later than 20.11.1 and affects older GPUs (Polaris/FIJI cards). Wireframe drawing uses the same OpenGL data type for storing normals what is known to be faulty. This patch enabled storing the normals using GPU_COMP_I16. It also solves the normals drawing in edit mode for vertex and loop normals. |
January 13, 2021, 09:14 (GMT) |
Fix T84459: Face normals not displaying (AMD GPU) This is part two of the fix for T84459. Issue appears to be caused by AMD graphics driver later than 20.11.1 and affects older GPUs (Polaris/FIJI cards). Drawing normals in edit mode uses the same OpenGL data type for storing normals that is known to be faulty. This change fixes the face dot normals by using GPU_COMP_I16. |
January 13, 2021, 08:55 (GMT) |
GPU: Enable HQ normal work around for AMD Polaris THe high quality normals work around is enabled for Polaris cards using the official drivers. Since driver version 2.11.2 they fail to render using low quality normals. The detection of polaris cards is done by matching the opengl renderer. The renderer strings have been extracted from various reports linked to {T82856} but isn't complete as some reports are missing the exact renderer as users don't always report via the help menu. |
January 13, 2021, 08:49 (GMT) |
GPU: Add HQ normals workaround. This change makes it possible for platforms to only support high quality normal rendering. This is part of {T82856} where current AMD drivers running on the polaris architecture does not support the low quality setting due to a driver bug. In a next commit the work around will be enabled. |
MiikaHweb - Blender Git Statistics v1.06