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Git Commits -> Revision 75f1157

Revision 75f1157 by Sergey Sharybin (master)
April 22, 2013, 14:56 (GMT)
Fix #34350: Maya Keyboard map preset problems

Two main things:

- Made a python operator for selection in a viewport
which will de-select everything if nothing is under
the mouse.

To do so needed to modify VIEW3D_OT_select, so invoke
sets mouse location which is later used by exec
function.

This way it's possible to select stuff from python
defined operator.

Not best-ever solution since ideally exec() shall not
do OpenGL stuff, but we've got this issue in some
other operators. We'll solve this later.

- Used a keymap from Gianmichele Mariani as a reference,
updated his keymap to latest changes in operators.

We shall match Maya keymap much better now, thanks
for the keymap dude!

Commit Details:

Full Hash: 75f1157b80fd6a724510dbbef45896cfd7dc33ec
SVN Revision: 56209
Parent Commit: dee74c2
Lines Changed: +1820, -308

4 Modified Paths:

/release/scripts/presets/interaction/maya.py (+1, -1) (Diff)
/release/scripts/presets/keyconfig/maya.py (+1715, -297) (Diff)
/release/scripts/startup/bl_operators/view3d.py (+78, -0) (Diff)
/source/blender/editors/space_view3d/view3d_select.c (+26, -10) (Diff)
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