Blender Git Loki
Git Commits  -> Revision 871248a
		
			
			
		
| March 4, 2019, 14:36 (GMT) | 
| Fix texture paint UV dilation algorithm Two aspects are addressed: - Correct computation of dilation distance, so that dilated boundaries remain parallel to the original boundaries (and with the actual distance specified as bleed distance). - Dilate with regard to adjacent seams instead of adjacent triangle edges, for a more correct result. This is especially important in the case of concave shapes, where spikes could overlap with actual geometry. See: D4436 | 
Commit Details:
Full Hash: 871248a77d8a9ae7dbb43ef28f3802601cbfe5c6
Parent Commit: f467754
Committed By: Campbell Barton
Lines Changed:  +325,  -142
1 Modified Path:
/source/blender/editors/sculpt_paint/paint_image_proj.c (+325, -142) (Diff)


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021