Blender Git Loki
Git Commits -> Revision 871248a
March 4, 2019, 14:36 (GMT) |
Fix texture paint UV dilation algorithm Two aspects are addressed: - Correct computation of dilation distance, so that dilated boundaries remain parallel to the original boundaries (and with the actual distance specified as bleed distance). - Dilate with regard to adjacent seams instead of adjacent triangle edges, for a more correct result. This is especially important in the case of concave shapes, where spikes could overlap with actual geometry. See: D4436 |
Commit Details:
Full Hash: 871248a77d8a9ae7dbb43ef28f3802601cbfe5c6
Parent Commit: f467754
Committed By: Campbell Barton
Lines Changed: +325, -142
1 Modified Path:
/source/blender/editors/sculpt_paint/paint_image_proj.c (+325, -142) (Diff)