Blender Git Commit Log

Git Commits -> Revision 871248a

Revision 871248a by Luca Rood (master)
March 4, 2019, 14:36 (GMT)
Fix texture paint UV dilation algorithm

Two aspects are addressed:

- Correct computation of dilation distance,
so that dilated boundaries remain parallel to the original boundaries
(and with the actual distance specified as bleed distance).

- Dilate with regard to adjacent seams
instead of adjacent triangle edges, for a more correct result.
This is especially important in the case of concave shapes,
where spikes could overlap with actual geometry.

See: D4436

Commit Details:

Full Hash: 871248a77d8a9ae7dbb43ef28f3802601cbfe5c6
Parent Commit: f467754
Committed By: Campbell Barton
Lines Changed: +325, -142

1 Modified Path:

/source/blender/editors/sculpt_paint/paint_image_proj.c (+325, -142) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021