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Git Commits -> Revision 9af3b8a

Revision 9af3b8a by Ton Roosendaal (master)
January 17, 2008, 19:01 (GMT)
Render control feature: shader-level shadowbuffer bias

Lampbuffers require painful bias tweaking (to prevent aliasing or to
get shadow detail). Sometimes you want this different per object, like
for gras you want less shadow detail, but for the ground you want high
detail. This feature allows to tweak it.

The new "LBias" slider is in shader panel, bottom. Ugly! But, thats for
later...


Commit Details:

Full Hash: 9af3b8a07e5ec51cc7838f8cbcd130262e2e095e
SVN Revision: 13275
Parent Commit: e14ed61
Lines Changed: +17, -10

6 Modified Paths:

/source/blender/makesdna/DNA_material_types.h (+3, -1) (Diff)
/source/blender/render/intern/include/shadbuf.h (+1, -1) (Diff)
/source/blender/render/intern/source/pixelshading.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadbuf.c (+6, -4) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+4, -1) (Diff)
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