Blender Git Commit Log
Git Commits -> Revision 9af3b8a
Revision 9af3b8a by Ton Roosendaal (master) January 17, 2008, 19:01 (GMT) |
Render control feature: shader-level shadowbuffer bias Lampbuffers require painful bias tweaking (to prevent aliasing or to get shadow detail). Sometimes you want this different per object, like for gras you want less shadow detail, but for the ground you want high detail. This feature allows to tweak it. The new "LBias" slider is in shader panel, bottom. Ugly! But, thats for later... |
Commit Details:
Full Hash: 9af3b8a07e5ec51cc7838f8cbcd130262e2e095e
SVN Revision: 13275
Parent Commit: e14ed61
Lines Changed: +17, -10
6 Modified Paths:
/source/blender/makesdna/DNA_material_types.h (+3, -1) (Diff)
/source/blender/render/intern/include/shadbuf.h (+1, -1) (Diff)
/source/blender/render/intern/source/pixelshading.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadbuf.c (+6, -4) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+4, -1) (Diff)
/source/blender/render/intern/include/shadbuf.h (+1, -1) (Diff)
/source/blender/render/intern/source/pixelshading.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadbuf.c (+6, -4) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+4, -1) (Diff)