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Git Commits -> Revision cd560a1

Revision cd560a1 by Sergey Sharybin (master)
September 28, 2012, 12:01 (GMT)
Made View2D drag zoom behave in the same way as zoom in 3d viewport

Initially issue was caused by opposite MMB-Drag zoom direction in nodes editor.

Made it so MMB-Drag in negative axis direction (down for Y axis and left for
X axis) would zoom in, moving in opposite direction will zoom out.

This could kind of break muscule memory, but after discussion with Campbell
decided it's not so big a problem -- seems users weren't related on direction
of zoom in and just waved mouse around until zoom is correct. And now muscule
memory should even be a bit better -- drag zoom is unified between different
areas.

Commit Details:

Full Hash: cd560a1e6acd5ec9353a7f75ffd2310352435c88
SVN Revision: 50943
Parent Commit: de1f847
Lines Changed: +16, -10

1 Modified Path:

/source/blender/editors/interface/view2d_ops.c (+16, -10) (Diff)
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