Blender Git Commit Log
Git Commits -> Revision cd560a1
Revision cd560a1 by Sergey Sharybin (master) September 28, 2012, 12:01 (GMT) |
Made View2D drag zoom behave in the same way as zoom in 3d viewport Initially issue was caused by opposite MMB-Drag zoom direction in nodes editor. Made it so MMB-Drag in negative axis direction (down for Y axis and left for X axis) would zoom in, moving in opposite direction will zoom out. This could kind of break muscule memory, but after discussion with Campbell decided it's not so big a problem -- seems users weren't related on direction of zoom in and just waved mouse around until zoom is correct. And now muscule memory should even be a bit better -- drag zoom is unified between different areas. |
Commit Details:
Full Hash: cd560a1e6acd5ec9353a7f75ffd2310352435c88
SVN Revision: 50943
Parent Commit: de1f847
Lines Changed: +16, -10
1 Modified Path:
/source/blender/editors/interface/view2d_ops.c (+16, -10) (Diff)