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Git Commits -> Revision fc3cd6e
Revision fc3cd6e by Campbell Barton (master) July 14, 2012, 15:29 (GMT) |
replace masking rasterizer with a more simple geometry based rasterizer (for the compositor). notes: - uncomment #define USE_RASKTER in BKE_mask.h to use the previous mask rasterizer. - slightly slower for regular masks but significantly faster for feather. - main benefit is that it threads well so works nice for tile compositor. - feather is lower quality, can use some improvements here. - feather can also use some interpolation enhancements, will do later. |
Commit Details:
Full Hash: fc3cd6eb801d6c9a6a95d63198f0c815d4deb072
SVN Revision: 48914
Parent Commit: 01c3db1
Lines Changed: +1, -1
1 Modified Path:
/source/blender/blenkernel/BKE_mask.h (+1, -1) (Diff)