January 25, 2021, 18:00 (GMT)  | 
EEVEE: Depth Of Field: Fix compositing issues  | 
January 25, 2021, 17:42 (GMT)  | 
EEVEE: Depth Of Field: Cleanup: Remove scatter threshold uniform... ... from scatter pass and bump minimum scatter radius.  | 
January 25, 2021, 17:41 (GMT)  | 
EEVEE: Depth Of Field: Make max mipmap based on maximum CoC This make sure all levels that are going to be sampled are filled with data. Leading to more performance.  | 
January 25, 2021, 16:00 (GMT)  | 
EEVEE: Depth Of Field: Improve slight focus gather patern This double the sample count and change the randomization pattern.  | 
January 25, 2021, 14:40 (GMT)  | 
EEVEE: Depth Of Field: Fix scatter anamorphic bokeh energy conservation Everything is in the title.  | 
January 25, 2021, 13:30 (GMT)  | 
EEVEE: Depth Of Field: Improve Max size slider UI feel The prop is in pixels. No need for this much accuracy.  | 
January 25, 2021, 13:28 (GMT)  | 
EEVEE: Depth Of Field: Separate scatter buffer This adds a new texture buffer to store the scatter color. This improve code quality and in the future will allow smoother transition between scatter and gather.  | 
January 25, 2021, 12:32 (GMT)  | 
EEVEE: Depth Of Field: Resolve pass: Fix some bugs - Fix missing tiles when max size is under layer threshold. - Fix infocus sampling being jittered - Reduce intersection multiplier for smoother slight focus transition.  | 
January 25, 2021, 12:00 (GMT)  | 
EEVEE: Depth Of Field: Add performance debugging defines  | 
January 25, 2021, 11:31 (GMT)  | 
EEVEE: Depth Of Field: Tweak layer threshold for more watertighteness  | 
January 25, 2021, 11:28 (GMT)  | 
EEVEE: Depth Of Field: Add back the resolve sample jitter This time using a tweaked radius and a noise rotation (offset).  | 
January 25, 2021, 11:28 (GMT)  | 
EEVEE: Depth Of Field: Fix output weight of the gather passes  | 
January 25, 2021, 11:26 (GMT)  | 
EEVEE: Depth Of Field: Change foreground occlusion threshold This makes it a bit more relaxed to avoid too harsh transitions. Also disable occlusion in resolve pass.  | 
January 25, 2021, 11:07 (GMT)  | 
EEVEE: Depth Of Field: Correct foreground occlusion weighting This is not perfect but at least it has less noticeable transition issues.  | 
January 24, 2021, 18:19 (GMT)  | 
EEVEE: Depth Of Field: Cleanup remove transparency_weight  | 
January 24, 2021, 18:12 (GMT)  | 
EEVEE: Depth Of Field: Fix sample weighting for foreground  | 
January 24, 2021, 13:20 (GMT)  | 
EEVEE: Depth Of Field: Various improvement - Add compile time options for debugging. - Reduce number of samples for slight focus gather. - Increase/fix quality of background and foreground density change.  | 
January 24, 2021, 13:19 (GMT)  | 
EEVEE: Depth Of Field: Fix slight out of focus tile dilation It wasn't working as expected.  | 
January 24, 2021, 13:15 (GMT)  | 
EEVEE: Depth Of Field: Speedup: Use linearstep in scatter pass This reduce the perf bottleneck of the pixel shader.  | 
January 22, 2021, 14:33 (GMT)  | 
EEVEE: Depth Of Field: Fix issue with slight focus filtering perf. The issue was caused by wrong tile values.  | 
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 Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021