Blender Git Loki

Blender Git "fracture_modifier-master" branch commits.

Page: 70 / 129

March 4, 2016, 16:11 (GMT)
Fix T47592: Wrong line width w/ custom-bones
March 4, 2016, 16:11 (GMT)
Fix T47583: Mesh wire edge thickness regression
March 4, 2016, 16:11 (GMT)
Fix T47593: 'Move to layer' will be crash in blender 2.77rc1.

To be backported to 2.77.
March 1, 2016, 19:36 (GMT)
fix, should need to fracture only once now in case you enable split shards to islands with constraints or clusters on
March 1, 2016, 17:27 (GMT)
partial fix for suddenly missing self-collision of shards of the same object, this happened even after converting to regular rigidbodies when disable collisions was active ! (so this is now off by default)
February 28, 2016, 09:24 (GMT)
fix for loading inner vertex groups and set min weight for passive vertexgroups to 0.01, just keeping it > 0 did not yield correct results when passive vertexgroups were used
February 27, 2016, 13:06 (GMT)
fix for loading files, need to skip "empty" shards which dont have any mesh info because they didnt intersect with the original geometry, before this each meshisland stored a temp shard, now we lookup shards out of the shard map instead, but this could point to such empty shards, leading to incorrectly loaded files.
February 26, 2016, 12:32 (GMT)
Fix: "Twist" GP Sculpt brush in 2D Editors was unusable... now mostly usable, if still slightly offset
February 26, 2016, 12:32 (GMT)
Fix: "Twist" GP Sculpt brush didn't work well in 3D View
February 26, 2016, 11:53 (GMT)
2.77 splash

by Pokedstudio
February 26, 2016, 11:12 (GMT)
Blender 2.77 release: Point submodules to a release branches
February 21, 2016, 18:53 (GMT)
fix for wrong transformation of shards after loading (and fix for potential crashers while loading)
February 21, 2016, 12:27 (GMT)
compile fix after merge
February 21, 2016, 12:27 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier

Conflicts:
CMakeLists.txt
SConstruct
build_files/build_environment/install_deps.sh
build_files/scons/tools/Blender.py
build_files/scons/tools/btools.py
extern/CMakeLists.txt
extern/SConscript
extern/bullet2/CMakeLists.txt
intern/cycles/blender/blender_camera.cpp
intern/cycles/blender/blender_texture.cpp
intern/cycles/kernel/geom/geom_triangle_intersect.h
intern/cycles/kernel/kernel_compat_cpu.h
intern/cycles/kernel/svm/svm_voxel.h
intern/cycles/util/util_path.cpp
intern/ghost/intern/GHOST_ContextGLX.cpp
intern/iksolver/intern/IK_Solver.cpp
release/datafiles/locale
release/scripts/addons
release/scripts/startup/bl_ui/space_userpref.py
source/blender/blenkernel/BKE_blender.h
source/blender/blenkernel/BKE_bvhutils.h
source/blender/blenkernel/SConscript
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/armature.c
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/blenkernel/intern/editderivedmesh.c
source/blender/blenkernel/intern/image.c
source/blender/blenkernel/intern/mesh_remap.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/blenlib/intern/string.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/interface.c
source/blender/editors/interface/interface_handlers.c
source/blender/editors/mesh/editmesh_knife.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/object/object_bake_api.c
source/blender/editors/space_graph/graph_ops.c
source/blender/editors/space_outliner/outliner_intern.h
source/blender/editors/space_outliner/outliner_tools.c
source/blender/editors/space_sequencer/sequencer_edit.c
source/blender/editors/space_view3d/drawmesh.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/transform/transform_conversions.c
source/blender/editors/transform/transform_input.c
source/blender/editors/transform/transform_snap.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/SConscript
source/blender/makesrna/intern/SConscript
source/blender/makesrna/intern/rna_modifier.c
source/blender/makesrna/intern/rna_nodetree.c
source/blender/makesrna/intern/rna_rigidbody.c
source/blender/modifiers/SConscript
source/blender/python/mathutils/mathutils_geometry.c
source/blender/render/extern/include/RE_render_ext.h
source/blender/render/intern/source/bake_api.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/pointdensity.c
source/blender/render/intern/source/renderdatabase.c
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm_files.c
source/blenderplayer/bad_level_call_stubs/stubs.c
source/gameengine/Ketsji/BL_Action.cpp
February 11, 2016, 10:55 (GMT)
change: let fluid move down across other modifiers in case it will be added after fracture which has a couple of other modifiers above it (exception for fluid only, since it can handle shards)
February 9, 2016, 16:45 (GMT)
fix for material loading in FM external mode and generally decreased file loading times, especially noticeable with large FM objects, by using sorted fd->datamap in readfile.c (avoids linear search)
February 8, 2016, 20:49 (GMT)
fix, forgot to activate plastic connection handler in external mode
February 8, 2016, 16:24 (GMT)
fix for external mode material collection function
February 5, 2016, 11:29 (GMT)
fix for name and indexbased meshisland and meshconstraint lookup via python inside the FM
February 4, 2016, 22:14 (GMT)
fix: there was a speed regression when building many constraints during fracture or after loading
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021