Revision 8fa3801 by Brecht Van Lommel / Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2017, 14:48 (GMT) |
Fix fluid sim build error with MSVC. |
Revision 34b0985 by Brecht Van Lommel / Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2017, 14:48 (GMT) |
Fluids: improve multithreaded CPU usage. Fixes for clamp-omp, fewer shared variables, fix some cases of threads writing to the same memory location. Issue found by Jens Verwiebe, who reports 30% speedup with 16 core CPU, when using this with a recent clang-omp version. |
Revision f6d2981 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2017, 09:46 (GMT) |
Cycles tests: Allow python auto-exec |
Revision 9f6cfa3 by Lukas Stockner / Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 1, 2017, 10:48 (GMT) |
Cycles: Fix rng_state initialization when using resumable rendering |
Revision 9529a96 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 29, 2017, 18:08 (GMT) |
fix attempt for disappearing fm debris particles after baking |
Revision 3c518ab by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 29, 2017, 18:07 (GMT) |
crash fix, do not update tessface data while loading, only ensure it (saved fracture might have been invalid mesh) |
Revision 7314ede by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:27 (GMT) |
Fix compilation error with latest OIIO 1.7.8 There are some changes in OIIO includes so now need to do some things differently. |
Revision 8ceed38 by Alexander Romanov / Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:19 (GMT) |
Return correct alpha for environment map in GLSL |
Revision 672fbbf by Mai Lavelle / Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:16 (GMT) |
Fix T49405: Crash when baking with adaptive subdivision Blenders baking system currently doesn't support the topology used by adaptive subdivision and primitive ids will be wrong or out of range leading to crashes. Updating the baking system to support other topologies would be a bit involved, so for now we simply disable subdivision while baking to avoid crashes. |
Revision 59c224e by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:16 (GMT) |
Cycles: Don't rely on indirectly included algorithm |
Revision 7a9f8d0 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:15 (GMT) |
Cycles: Fix typo in the panel name No user visible changes, it was a typo in the name of the class. Spotted by povmaniac in IRC, thanks! |
Revision 2a75745 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:15 (GMT) |
Cycles: Update current Cycles version |
Revision 82e0127 by Bastien Montagne / Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:15 (GMT) |
Fix T50491: Cycles UI breaks when pushing F8. Cycles add-on did not actually support reloading correctly. When you want to correctly reload sub-modules (i.e. modules of an add-on which is a package), you need to use importlib, a mere import will do nothing with already loaded modules (RNA classes are sort of pre-registered when they are evaluated, through the meta-class system). |
Revision bfd2090 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:15 (GMT) |
Cycles: Use more const qualifiers to avoid possible issues |
Revision db26c6f by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:15 (GMT) |
Cycles: Cleanup, split one gigantic function into two smaller ones |
Revision a65a988 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Store time in BVH nodes This way we can stop traversing BVH node early on. Gives about 2-2.5x times render time improvement with 3 BVH steps. Hopefully this gives no measurable performance loss for scenes with single BVH step. Traversal is currently only implemented for QBVH, meaning old CPUs and GPU do not benefit from this change. |
Revision 91fe6bd by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Add option to split triangle motion primitives by time steps Similar to the previous commit, the statistics goes as: BVH Steps Render time (sec) Memory usage (MB) 0 46 260 1 27 373 2 18 598 3 15 826 Scene used for the tests is the agent's body from one of the barber shop scenes (no textures or anything, just a diffuse material). Once again this is limited to regular (non-spatial split) BVH, Support of spatial split to this feature will come later. |
Revision 9bf3b46 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Add option to split curve motion primitives by time steps The idea is to create several smaller BVH nodes for each of the motion curve primitives. This acts as a forced spatial split for the single primitive. This gives up render time speedup of motion blurred hair in the cost of extra memory usage. The numbers goes as: BVH Steps Render time (sec) Memory usage (MB) 0 258 191 1 123 278 2 69 453 3 43 627 Scene used for the tests is the agent's hair from one of the barber shop scenes. Currently it's only limited to scenes without spatial split enabled, since the spatial split builder requires some changes to work properly with motion steps coordinates. |
Revision be431c7 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Add utility function to calculate curve boundbox from given 4 keys Also fixed some issues with motion keys calculation: - Clamp lower and upper limits of curves so we can safely call those functions for the very first and very last curve segment. - Fixed wrong indexing for the curve radius array. - Fixed wrong motion attribute offset calculation. |
Revision d87caab by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Cleanup, trailing whitespace |
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