Blender Git Loki

Blender Git "fracture_modifier" branch commits.

Page: 54 / 130

October 19, 2016, 12:26 (GMT)
Fix Scene datablocks being created with a real user while never having any real datablock user.

Now using new system dedicated to that kind of cases, id_ensure_real_user(), instead.
That way, usercount of Scenes is handled correctly at deletion time.

Reported by @sergey over IRC, thanks.
October 19, 2016, 12:26 (GMT)
[Windows/make.bat] Clean only after all parameters have been processed so the full path is known, and require a convenience target to be set. Also added a helpful error message if any of the required data is not available.
October 19, 2016, 12:26 (GMT)
Cycles: Cleanup file headers

Some of the files were wrongly attributing code to some other
organizations and in few places proper attribution was missing.

This is mainly either a copy-paste error (when new file was
created from an existing one and header wasn't updated) or due
to some refactor which split non-original-BF code with purely
BF code.

Should solve some confusion around.
October 19, 2016, 12:26 (GMT)
Cycles: Move BVH constants to an own files, so they are easily re-usable
October 19, 2016, 12:26 (GMT)
Buildbot: Another attempt to have OSX builder fixed
October 19, 2016, 12:26 (GMT)
Buildbot: Temporary disable CUBIN compilation
October 19, 2016, 12:26 (GMT)
Buildbot: Attempt to use proper Clang for CUDA binaries
October 19, 2016, 12:26 (GMT)
Buildbot: Disable QuickTime for the time being

Buildbot machine was updated to the new SDK which seems to have
QTKit removed.

For until we've installed older SDK or ported our code to a new
AVFramework disabling QuickTime.
October 19, 2016, 12:26 (GMT)
Fix missing properties editor update when changing 3D View camera

Actually two errors here:
* Properties editor wasn't refreshing on (NC_SCENE | ND_RENDER_OPTIONS) notifiers
* Was using notifier info bits wrongly, needs to send two separate notifiers

Decided to remove ND_RENDER_OPTIONS rather than adding properties editor scene context refresh for it, this is more than a render option change.
October 19, 2016, 12:26 (GMT)
OpenGL render: Skip GP passes if viewport has GP visibility disabled
October 13, 2016, 21:22 (GMT)
dynamic fracture, divide force by mass to get higher probability of secondary fractures
October 13, 2016, 19:51 (GMT)
added dynamic minimum shard size as option
October 13, 2016, 18:10 (GMT)
dynamic fracture, fix for passive shards... dynamic cache was not used at all for it
October 12, 2016, 22:52 (GMT)
dynamic fracture, added a third new constraint option "none"
October 12, 2016, 20:32 (GMT)
dynamic frac fixes (better activation, ability to merge cluster count and group)
October 12, 2016, 15:25 (GMT)
crash fixes for dynamic split, also attempt to get rotations correct with limit impact
October 12, 2016, 10:13 (GMT)
fix, break anyway if there are no constraints at all
October 12, 2016, 10:06 (GMT)
added constraint dynamic percentage and dynamic constraint building option
October 11, 2016, 23:23 (GMT)
another fix attempt for rotational anomalies
October 11, 2016, 19:40 (GMT)
partial fix attempt for incorrect rotation issue with dynafrac
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