January 13, 2020, 10:46 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 13, 2020, 10:45 (GMT) |
Merge branch 'master' into greasepencil-object |
January 13, 2020, 09:20 (GMT) |
More changes to make eval |
January 12, 2020, 12:08 (GMT) |
Minimum process working but very slow |
January 12, 2020, 12:08 (GMT) |
GPencil: Test to move cache to datablock This move the cache and assign orig pointers to Stroke and Points |
January 12, 2020, 09:04 (GMT) |
GPencil: Fix missing Vertex Top options in texture material |
January 12, 2020, 08:57 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 12, 2020, 08:56 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 50da5bf by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 23:40 (GMT) |
GPencil: Refactor: Remove per layer random color jitter in wireframe This is barely noticeable and makes it more confusing than anything in the code. It's also faster and follow solid mode more closely. |
Revision c6ac861 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 19:28 (GMT) |
GPencil: Refactor: Fix gradient behavior in texture color mode |
Revision 1da03b2 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 19:27 (GMT) |
GPencil: Refactor: Make Texture UV transform behave like normal 3D ones Meaning we apply location then rotation then scale. This makes positioning using the parameters easier. Also since the gradients now use the same UV space, we can reuse the same properties for the transform. |
Revision 1d25838 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 18:37 (GMT) |
GPencil: Fix vertex color draw tool color blending This removes the darkened color artifacts due to incorect alpha blending. |
Revision 2e609a4 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 18:36 (GMT) |
GPencil: Refactor: Add fill vertex color suppport This is a waste of GPU memory tho. It is duplicated for each gp points. A better approach would be to store a per stroke data that we could fetch using a stroke id. |
January 11, 2020, 16:19 (GMT) |
GPencil: Rename mix_color to vert_color Also renamed mix_color_fill to vert_color_fill |
Revision 00feefb by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 15:41 (GMT) |
GPencil: Refactor: Enable Vertex color mode in vertex paint This is to follow the same behavior as meshes. |
Revision 1efd6f0 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 15:12 (GMT) |
GPencil: Refactor: Fix is_render flag This should fix VFX toggling for render mode only. |
Revision 710601b by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 15:12 (GMT) |
GPencil: Refactor: Support solid mode color modes This should be a 1:1 feature parity with what the workbench do with meshes objects. |
January 10, 2020, 21:10 (GMT) |
GPencil: Cleanup more unused code |
January 10, 2020, 18:35 (GMT) |
GPencil: Remove unused variable |
Revision bc774ca by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 10, 2020, 17:47 (GMT) |
GPencil: Refactor: Make Lighting effect only happen in lookdev & render mode This makes the lighting behavior much more consistent with the other objects. |
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