Blender Git Loki

Blender Git "greasepencil-refactor" branch commits.

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December 16, 2019, 15:59 (GMT)
GPencil: Change Cursor Panel texts

December 16, 2019, 15:26 (GMT)
GPencil: Add cursor color for Tint
December 16, 2019, 15:09 (GMT)
GPencil: Ensure storage is initializated for renders

This failed in material preview generation.
December 16, 2019, 14:41 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 16, 2019, 14:40 (GMT)
Merge branch 'master' into greasepencil-object
December 16, 2019, 14:39 (GMT)
GPencil: Hide Panels depending of Tool
December 16, 2019, 14:31 (GMT)
GPenciL: Fixes in UI

- Fix Sculpt stroke panel.
- Fis Subtract color in Cursor Panel.
- Move Boundary to Advanced panel
December 16, 2019, 12:23 (GMT)
GPencil: Remove duplicate custom cursor
December 16, 2019, 11:38 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 16, 2019, 11:35 (GMT)
GPencil: Add missing options to Image menu after merge master

December 16, 2019, 09:56 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor

Conflicts:
release/scripts/startup/bl_ui/properties_grease_pencil_common.py
release/scripts/startup/bl_ui/space_view3d_toolbar.py
December 16, 2019, 09:49 (GMT)
Merge branch 'master' into greasepencil-object

Conflicts:
release/scripts/startup/bl_ui/properties_data_modifier.py
release/scripts/startup/bl_ui/properties_grease_pencil_common.py
release/scripts/startup/bl_ui/properties_paint_common.py
release/scripts/startup/bl_ui/space_view3d.py
release/scripts/startup/bl_ui/space_view3d_toolbar.py
December 16, 2019, 09:43 (GMT)
GPencil: Fix more damaged panels
December 16, 2019, 00:18 (GMT)
GPencil: Refactor: Fix mask blending
December 16, 2019, 00:07 (GMT)
Cleanup: GPencil: Simplify drawing logic.
December 15, 2019, 22:55 (GMT)
GPencil: Refactor: Fix mask system not working in some scenes
December 15, 2019, 22:46 (GMT)
GPencil: Add missing Vertex Panel
December 15, 2019, 22:42 (GMT)
GPencil: More UI fixes after merge

Still more issues pending.
December 15, 2019, 19:30 (GMT)
GPencil: First step to fix damaged UI by Brush panel refactor done in master

The patch done in master was done before the Sculpt and Weight brushes were real brushes and also before the Vertex Paint mode was implemented. As result of that, the merge of master has broken almost all panels of brushes and all Vertex Paint mode.

This commit only fix part of the damages.
December 15, 2019, 14:12 (GMT)
GPencil: Refactor: Implement Opacity Masking

This is better than previous implementation but has a higher cost.

We render masked layer to a RGBA16F buffer and we then mask the revealage
and the color in a 2 pass blending.

This could maybe optimized a bit to reduce to 1 blending on recent hardware
but the cost will still be way higher than the stencil method.

On the plus side, there is less code change than with the stencil.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021