December 16, 2019, 15:59 (GMT) |
GPencil: Change Cursor Panel texts |
December 16, 2019, 15:26 (GMT) |
GPencil: Add cursor color for Tint |
December 16, 2019, 15:09 (GMT) |
GPencil: Ensure storage is initializated for renders This failed in material preview generation. |
December 16, 2019, 14:41 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 16, 2019, 14:40 (GMT) |
Merge branch 'master' into greasepencil-object |
December 16, 2019, 14:39 (GMT) |
GPencil: Hide Panels depending of Tool |
December 16, 2019, 14:31 (GMT) |
GPenciL: Fixes in UI - Fix Sculpt stroke panel. - Fis Subtract color in Cursor Panel. - Move Boundary to Advanced panel |
December 16, 2019, 12:23 (GMT) |
GPencil: Remove duplicate custom cursor |
December 16, 2019, 11:38 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 16, 2019, 11:35 (GMT) |
GPencil: Add missing options to Image menu after merge master |
December 16, 2019, 09:56 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor Conflicts: release/scripts/startup/bl_ui/properties_grease_pencil_common.py release/scripts/startup/bl_ui/space_view3d_toolbar.py |
December 16, 2019, 09:49 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: release/scripts/startup/bl_ui/properties_data_modifier.py release/scripts/startup/bl_ui/properties_grease_pencil_common.py release/scripts/startup/bl_ui/properties_paint_common.py release/scripts/startup/bl_ui/space_view3d.py release/scripts/startup/bl_ui/space_view3d_toolbar.py |
December 16, 2019, 09:43 (GMT) |
GPencil: Fix more damaged panels |
Revision 5d8ed83 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 16, 2019, 00:18 (GMT) |
GPencil: Refactor: Fix mask blending |
Revision 0742bc5 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 16, 2019, 00:07 (GMT) |
Cleanup: GPencil: Simplify drawing logic. |
Revision 0edf755 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 15, 2019, 22:55 (GMT) |
GPencil: Refactor: Fix mask system not working in some scenes |
December 15, 2019, 22:46 (GMT) |
GPencil: Add missing Vertex Panel |
December 15, 2019, 22:42 (GMT) |
GPencil: More UI fixes after merge Still more issues pending. |
December 15, 2019, 19:30 (GMT) |
GPencil: First step to fix damaged UI by Brush panel refactor done in master The patch done in master was done before the Sculpt and Weight brushes were real brushes and also before the Vertex Paint mode was implemented. As result of that, the merge of master has broken almost all panels of brushes and all Vertex Paint mode. This commit only fix part of the damages. |
Revision a0b9533 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 15, 2019, 14:12 (GMT) |
GPencil: Refactor: Implement Opacity Masking This is better than previous implementation but has a higher cost. We render masked layer to a RGBA16F buffer and we then mask the revealage and the color in a 2 pass blending. This could maybe optimized a bit to reduce to 1 blending on recent hardware but the cost will still be way higher than the stencil method. On the plus side, there is less code change than with the stencil. |
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