Revision 1b36c91 by Antonio Vazquez September 27, 2019, 21:15 (GMT) |
Cleanup: Remove // comments |
Revision 972edc9 by Antonio Vazquez September 27, 2019, 21:05 (GMT) |
Cleanup: Remove blank at the end of tooltip |
Revision 8ac21cb by Gaia Clary September 27, 2019, 20:59 (GMT) |
fix:wrong python pdb copied for Windows-VS when building for pydebug |
Revision 5093119 by William Reynish September 27, 2019, 19:12 (GMT) |
UI: small tweaks to sculpt tool icons Snake Hook: make it more clearly different from Grab, and also better communicate what it can do Pose: remove arrow, which was hard to see anyway Pinch: make arrows larger and more visible |
Revision 387fe36 by William Reynish September 27, 2019, 18:41 (GMT) |
UI: Add high quality cursors on macOS This adds the same high quality cursors on macOS as we have on Windows. These are stored as 32*32 pt PDFs, same as the built-in OS cursors Reviewed by: Brecht Van Lommel Differential Revision: https://developer.blender.org/D5907 |
Revision e51b934 by Clément Foucault September 27, 2019, 17:45 (GMT) |
Fix T70247 Crash on enter edit mode with UV editor opened |
Revision be985bd by Pablo Dobarro September 27, 2019, 17:16 (GMT) |
Sculpt: Sculpt cursor UX improvements This commit introduces the following changes: - Invert the direction of the brush strength WM control. It was working in the opposite direction to any other control in Blender. Now dragging to the right increases the strength. - Increase the alpha of the cursor - Remove the font shadow of the numbers in the WM control. It was adding too much visual noise when rendered on top of the brush alpha - Add a second circle to preview the strength in the cursor - Increase the resolution of the cursor circles. Now they look smooth even when working with large brush sizes. - Add a line preview to display the brush curve - Don't offset the cursor preview when changing size and strength Reviewed By: billreynish, brecht Differential Revision: https://developer.blender.org/D5889 |
Revision c372318 by Pablo Dobarro September 27, 2019, 17:12 (GMT) |
Voxel remesh: Enable adaptivity This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5918 |
Revision 82136bb by Pablo Dobarro September 27, 2019, 16:41 (GMT) |
Sculpt: Use func_finalize instead of mutex Reviewed By: brecht Differential Revision: https://developer.blender.org/D5905 |
Revision 6a74b7c by Pablo Dobarro September 27, 2019, 16:35 (GMT) |
Sculpt: Pose brush origin offset With the previous behavior, it was impossible to manipulate areas with a lot of complex shapes like fingers, as the pose origin was calculated only with the topology inside the radius. With pose offset, the previous method is used to calculate the direction of the "bone", and an extra offset is added on top of it. This way you can set the pose origin in the correct place in this kind of situations. The pose factor grows to fit the new rotation origin. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5841 |
Revision 7ae5494 by Pablo Dobarro September 27, 2019, 15:50 (GMT) |
Fix T70291: Sculpt remesh inverts normal when fix poles is activated Reviewed By: brecht Maniphest Tasks: T70291 Differential Revision: https://developer.blender.org/D5916 |
Revision 9df9fb3 by Pablo Dobarro September 27, 2019, 15:48 (GMT) |
Fix T56497: Snake hook sculpt brush slips off and affects the part of the mesh behind We should not be updating the cache true location there. This commit also fixes the snake hook default alpha. Reviewed By: brecht Maniphest Tasks: T56497 Differential Revision: https://developer.blender.org/D5915 |
Revision 2bef8c5 by Pablo Dobarro September 27, 2019, 15:45 (GMT) |
Sculpt: Enable accumulate in scrape brush This fixes some artifacts when working on curved surfaces. Previous behavior was with accumulate on, so that is now the default. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5826 |
Revision 97f4d4c by Pablo Dobarro September 27, 2019, 15:45 (GMT) |
Fix T70280: QuadriFlow remesh with "Use Paint Symmetry" and "Smooth Normals" may give wrong normals Reviewed By: jbakker Maniphest Tasks: T70280 Differential Revision: https://developer.blender.org/D5904 |
Revision 7bbdc69 by Clément Foucault September 27, 2019, 15:19 (GMT) |
Fix T69941 Assert selecting UVs Was caused by DRW_mesh_batch_cache_get_edituv_faces_stretch_area called after DRW_mesh_batch_cache_create_requested. So it was created on the wrong object/mesh. |
Revision b22afef by Sybren A. Stüvel September 27, 2019, 15:02 (GMT) |
Cleanup: Replace 'add mode' short for driver FCurve creation with an enum The 'add mode' was a `short` between -1 and 2 inclusive, and magic numbers sprinkled throughout the code. It's now an enum with descriptive names. No functional changes. |
Revision 3c7707b by Antonio Vazquez September 27, 2019, 14:52 (GMT) |
GPencil: New Brush default settings This patch replaces D5787. Now instead to replace the startup.blend file, all the changes are done in versioning and moved to shared module to be reused by Brush reset. Reviewers: brecht, mendio Reviewed By: brecht Subscribers: pepeland, mendio Differential Revision: https://developer.blender.org/D5913 |
Revision c69a771 by Antonio Vazquez September 27, 2019, 14:43 (GMT) |
GPencil: Simplify smooth average factor calculation As always uses 4 points, don't need to do calculations for that and also it was wrong with 3 points. |
Revision df3891e by Clément Foucault September 27, 2019, 13:31 (GMT) |
Fix T69377 Texture flickering when selecting in solid viewport (AMD Pro driver) Workaround that does not fix the real issue. The bug is caused by glBufferData inside DRW_instance_buffer_finish > GPU_vertbuf_use but only after the selection code which resets the number of items in idatalist->pool_buffers. I don't understand why this is happening as the vbo ids are all valid and no error is reported. What is even more strange, is that it affects another vbo which has no connection with the ones in DRW_instance_buffer_finish. |
Revision c601839 by Clément Foucault September 27, 2019, 13:31 (GMT) |
Fix T70106 Objects with multiple materials are not displaying correctly Seems to be an issue with OSX and loading objects matrices from uniform buffers. Using legacy path for that reason. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021