Revision c69d75e by Antonio Vazquez August 26, 2019, 19:04 (GMT) |
GPencil: Fix typo error in previous commit |
Revision e148873 by Antonio Vazquez August 26, 2019, 19:00 (GMT) |
GPencil: Temporary fix to keep running Cycles + GPencil object in background. This is a temporary solution to keep the render running. |
August 26, 2019, 18:53 (GMT) |
Gpencil: Splitting and rearranging Context Menu in Edit Mode Following the changes in the Edit Mode menus on the header, this patch split the current context menus into Point and Stroke and also rearrange the operators. {F7704949} Reviewers: antoniov, pepeland, billreynish Reviewed By: billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5596 |
Revision 7f84042 by Brecht Van Lommel August 26, 2019, 17:18 (GMT) |
GPU: add mechanism for splitting up big gpu_shader_material.glsl file Compiling this big file for every Eevee material is bad for performance, and now that we are adding more nodes it gets worse. This patch adds a simple mechanism to split up that file, and use only the parts used by shader nodes. When a function is used by GPU_link, we detect which GLSL file it came from and use it in GLSL code generation automatically. Dependencies between GLSL files are manually specified, and function names must be unique across all GLSL files. Most of the actual splitting up will be done in later commits. Differential Revision: https://developer.blender.org/D5569 |
Revision 6b189d2 by Germano Cavalcante August 26, 2019, 17:15 (GMT) |
Edit Mesh: New option "Split Edges & Faces" to "AutoMerge" Ref T66423 Differential revision: https://developer.blender.org/D5562 |
Revision 7273dbd by Clément Foucault August 26, 2019, 16:43 (GMT) |
Fix T69051 Vertex Paint: Selection not show in vertex select mode. |
Revision 1a64916 by Clément Foucault August 26, 2019, 16:43 (GMT) |
Fix T68954 UVEdit: Auto Smooth option conflicts with uvs display |
Revision d5f3f44 by Campbell Barton August 26, 2019, 15:53 (GMT) |
Missed adding file in recent commit |
Revision 6d87ad0 by Campbell Barton August 26, 2019, 15:49 (GMT) |
Keymap: Use Ctrl-Period to toggle origin editing Add a key binding since this option is typically for quick adjustments. |
Revision 7fee153 by Campbell Barton August 26, 2019, 15:46 (GMT) |
3D View: show selected object axis when affect origins is enabled This replaces temporarily enabling draw-axis. |
Revision 487cd72 by Campbell Barton August 26, 2019, 15:46 (GMT) |
DRW: check exact draw flags before getting wire-frame color Only some options need this. |
August 26, 2019, 15:42 (GMT) |
August 26, 2019, 15:39 (GMT) |
Revision 2dd1e6b by Antonio Vazquez August 26, 2019, 15:31 (GMT) |
August 26, 2019, 15:12 (GMT) |
Fix Cycles session being (re)created twice In most cases this only makes a small startup time difference, but there is no reason to do this. Ref D5363 |
Revision 2b55f62 by Brecht Van Lommel August 26, 2019, 14:08 (GMT) |
Cleanup: fix compiler warnings |
August 26, 2019, 14:07 (GMT) |
August 26, 2019, 14:07 (GMT) |
Revision 030a023 by Brecht Van Lommel August 26, 2019, 14:07 (GMT) |
Cleanup: add zero bit counting functions |
Revision d133934 by Brecht Van Lommel August 26, 2019, 14:07 (GMT) |
Cycles: code to optionally zero initialize some structs in the kernel This will be used by Optix to help the compiler figure out scoping. It is not used by other devices currently, but worth testing if it helps there too. Ref D5363 |
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