Revision 39439a3 by Bastien Montagne August 26, 2019, 14:03 (GMT) |
Fix T69156: Blender crash when baking rigid body world. Issue was exposed by recent own rB03bf84db86b commit, but was actually present in RNA API for PointCaches since (probably) ages: whole accessor code here was assuming that owner ID was an Object, when it is actually a scene for RigidBody simulations... Had also to make `BKE_ptcache_id_find()` and friends a bit more flexible, now they also accept a NULL object pointer parameter... |
Revision 51d9f56 by Antonio Vazquez August 26, 2019, 13:49 (GMT) |
GPencil: Invert Paste operator and make Paste to Active default Before there were two options: Paste to original layer called "Paste" and Paste to active layer called "Paste & Merge" Now, by default the paste is in active layer and the "Paste & Merge" has been renamed "Paste". For old "Paste", now is called "Paste by Layer" and it's not the default value anymore. Note: Minor edits to add icons not present in Differential revision. Differential Revision: https://developer.blender.org/D5591 |
Revision 742119b by Clément Foucault August 26, 2019, 13:43 (GMT) |
Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading The correct fix would be to avoid all those hacks but this is needed if we want to be able to parallelize object vbo extractions. This is the fixed version of the hack. The issue was that the ibo ranges were saved before the batch were reset and the IBO was discarded, leading to a read after free error. All previous reported crash were tested and are now not reproductible. |
Revision b9f61eb by Ray molenkamp August 26, 2019, 13:22 (GMT) |
Cycles: Fix Architecture logging on x64. x64 builds with WITH_CYCLES_OPTIMIZED_KERNEL_SSE2 not defined since SSE2 is the lower bar for x64 cpus. Turning the architecture logging related if into the last if in the architecture detection chain, which will never execute unless you turn off all kernels in de debug flags. Reviewers: brecht Differential Revision: https://developer.blender.org/D5579 |
Revision 16c1b10 by Bastien Montagne August 26, 2019, 12:51 (GMT) |
Fix T69146: Segment Fault using Undo for file with several scenes and script. The specifc bug here came fro; some IDProperties ID pointer storing references to workspaces. But that was actually a main loophole in that 'unndoing data while keeping same UI' process, as we never know who might store a pointer to one of those datablocks that we want to keep the 'old' version off. It might actually be ever more needed when we start undoing (changing) only the IDs actually modified in an undo step... Notes: * While not ideal, I think we can afford an extra looping over the whole Main DB here... Remapping process in itself is fairly cheap, thanks to the hashes. * This commit is considered rather risky (especially thanks to 'private' IDs), think it should work fine for now, unless some IDPointers start storing references to private IDs... Once D5559 is in, we shall do another pass here, probably also forbids assigning private IDs to IDProperties, etc. |
August 26, 2019, 12:13 (GMT) |
August 26, 2019, 12:11 (GMT) |
Revision b5daed9 by Brecht Van Lommel August 26, 2019, 11:47 (GMT) |
Cleanup: fix compiler warning |
Revision 2778754 by Brecht Van Lommel August 26, 2019, 09:27 (GMT) |
Cleanp: fix compiler warnings |
August 26, 2019, 08:26 (GMT) |
Cycles: GPU code generation optimizations for direct lighting Use a single loop to iterate over all lights, reducing divergence and amount of code to generate. Moving ray intersection calls out of conditionals will also help the Optix compiler. Ref D5363 |
August 26, 2019, 08:26 (GMT) |
Cycles: inline more functions on the GPU This makes little difference for CUDA and OpenCL, but will be helpful for Optix. |
August 26, 2019, 08:26 (GMT) |
Cycles: change svm node decoding for more efficient code generation on GPU These functions no longer accept NULL. They were renamed for clarity and to avoid hidden merge issues. Ref D5363 |
August 26, 2019, 08:26 (GMT) |
Cycles: remove workaround to pass ray by value CUDA is working correct without it now, and it's more efficient not to do this. Ref D5363 |
August 26, 2019, 08:26 (GMT) |
Cycles: tweaks for better GPU code generation Uninitialized variables are harder to handle for the compiler. Ref D5363 |
August 26, 2019, 08:10 (GMT) |
August 26, 2019, 08:10 (GMT) |
Revision 7b0cd21 by Brecht Van Lommel August 26, 2019, 08:10 (GMT) |
Cleanup: fix compiler warning |
Revision dc216c8 by Brecht Van Lommel August 26, 2019, 08:10 (GMT) |
Fix render test Python error on crashes |
Revision b2608af by Campbell Barton August 26, 2019, 07:12 (GMT) |
Gizmo: match the DOF gizmo size with the non-gizmo indicator |
Revision c70e6a2 by Campbell Barton August 26, 2019, 07:04 (GMT) |
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