Revision d6747f3 by Clément Foucault March 29, 2019, 18:18 (GMT) |
Eevee: Material: Decouple transparent shadows from blend mode This makes it easier to exclude a surface from casting shadows and can be used to manipulate the shadows even for opaque surfaces. Versionning ensure that old behavior is transfered to new rendering logic. |
Revision f0a20ae by Clément Foucault March 29, 2019, 18:18 (GMT) |
Fix T61129 Eevee: alpha texture shadow bug This was due to some shading resources not being bound for the shadow shader. This commit completely remove the shading part when in a shadow shader. Thus making it a bit more lightweight and removing the needed sources. |
Revision 21f3566 by Brecht Van Lommel March 29, 2019, 16:56 (GMT) |
Fix cramped display of tool setting enums in workspace tab. |
Revision b9b3b4a by Brecht Van Lommel March 29, 2019, 16:56 (GMT) |
Fix part of T63102: wrong Python API Reference link in Help menu. |
Revision 5aca73e by Brecht Van Lommel March 29, 2019, 16:56 (GMT) |
Fix header text for muted collapsed nodes not being greyed out. |
Revision dec9c7d by Clément Foucault March 29, 2019, 16:41 (GMT) |
Eevee: Implement Texture coordinate from object First try to implement T57489. But unfortunately, there is a missing dependency in the depsgraph that does not trigger the shader update. |
Revision c14e6ee by Sergey Sharybin March 29, 2019, 14:41 (GMT) |
Cleanup: Line wrapping |
Revision fb86d09 by Antonio Vazquez March 29, 2019, 14:39 (GMT) |
GPencil: Improve soft eraser for last stroke points Now, the last point is managed separately in order to get smoother transition. |
Revision a942d88 by Sergey Sharybin March 29, 2019, 14:33 (GMT) |
Cleanup: Spelling in comment |
Revision d66ed7d by Bastien Montagne March 29, 2019, 13:57 (GMT) |
Fix T63042: Grease pencil and armature will sometimes copy successfully because of the put in Collection order, sometimes fail. Remove remapping to new IDs from `BKE_object_duplicate()` itself, doing it here will break later remapping done after all desired objects have been duplicated, preventing complete remap of ID pointers used in obdata and other sub-data of duplicated objects. Checked, the only two usages of this function were already doing separated later step for this anyway. |
Revision d9829ef by Bastien Montagne March 29, 2019, 13:57 (GMT) |
Cleanup: BKE_object_duplicate. Comments, code consistency, remove disabled code... |
Revision 2182ae5 by Bastien Montagne March 29, 2019, 13:57 (GMT) |
Cleanup: Fix comment. |
Revision 0cd36cc by Brecht Van Lommel March 29, 2019, 13:53 (GMT) |
Fix T63075: edit mode crash with deforming modifiers, after recent changes. |
Revision 800aeab by Antonio Vazquez March 29, 2019, 11:51 (GMT) |
GPencil: Cleanup code Reduce double function calling. |
Revision 7fc7e32 by Antonio Vazquez March 29, 2019, 10:58 (GMT) |
Fix T63082: Outliner allows assign grease pencil materials to mesh The grease pencil materials only can be assigned to objects of grease pencil type. |
Revision 1def03d by Sergey Sharybin March 29, 2019, 09:27 (GMT) |
Fix T62938: Rigid body crash with surface effector Missing dependency graph relation from geometry to simulation, which made simulation to use evaluated mesh while it is being evaluated. |
Revision 9f55beb by Sergey Sharybin March 29, 2019, 09:21 (GMT) |
Cleanup: Make it obvious which relations are used Relation in dependency graph is something else. So make it clear that those are the effector ones. |
Revision d724363 by Sergey Sharybin March 29, 2019, 09:01 (GMT) |
Fix T62908: Missing update when inserting keyframe from dopesheet |
Revision 99d4321 by Brecht Van Lommel March 29, 2019, 00:43 (GMT) |
Fix T63063: solidify modifier crash after recent changes. It should not assume there to be an origindex layer. Checked other modifiers and they all seem to explicitly create it or verify if it's NULl. |
Revision 6d4d7c7 by Brecht Van Lommel March 29, 2019, 00:42 (GMT) |
Cycles: reduce number of synchronizing object prints. Do it only for meshes/curves since those are potentially slow and need user feedback to see things are not stuck. For object instances and lights assume it's fast enough. Printing too much can have a performance impact on slow Windows command prompt or when logging complex scene renders. |
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