Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 23, 2019, 22:54 (GMT)
GPU: State: Replace GL_LINE_SMOOTH by GPU_line_smooth
March 23, 2019, 22:47 (GMT)
GPU: State: Disable polygon smooth and line smooth when running --debug-gpu

This might prove usefull when debugging some driver perf issues.
March 23, 2019, 22:43 (GMT)
GPU: Replace glEnable/glDisable but GPU_state calls
March 23, 2019, 22:42 (GMT)
GPU: Remove unused and deprecated GPU_line_stipple()
March 23, 2019, 21:46 (GMT)
Fix T62884 Missing control point in unselected mask handles

The fix is a bit dirty. Force alpha 1.0 for these colors by using
immUniformThemeColorShadeAlpha with 255 as alpha_offset.
March 23, 2019, 21:13 (GMT)
Fix T62869 Transparent background not working in Xray Mode / Wireframe

This was due to the forward part of the engine not supporting rendered
alpha channel.
March 23, 2019, 18:31 (GMT)
Fix T62873 GPUShader: compile error (when clipping in viewport)

Props to @matc for the fix
March 23, 2019, 18:28 (GMT)
Fix T62097 Bone transparancy not enabled when Xray enabled

This forces bone transparency / wireframe display when Xray is enabled.
This makes sense as the bone transparency is a kind of Xray and should
be linked to the Xray display.
March 23, 2019, 18:18 (GMT)
Eevee: Opti: Don't consider lights that have no power

This may be usefull if power is animated ans is to be activated at one
particular point in time.
March 23, 2019, 18:16 (GMT)
Cleanup: Remove printf
March 23, 2019, 18:09 (GMT)
Fix T62845 VSE preview crash when setting rendered (EEVEE/Workbench)
March 23, 2019, 17:46 (GMT)
Edit Mesh: Rework "in front" + "hidden wire" drawing

Instead of doing some fancy stencil buffer tricks, just clear the depth
buffer before the "in front" meshes.

Fix T58841 Hidden Wire when in Edit Mode disables In Front Option
March 23, 2019, 03:30 (GMT)
Fix workbench object outline ignoring clipping

Workbench forward engine wasn't recompiling shaders when clipping
changed, use GPUShaderConfigData when creating shaders.
March 23, 2019, 03:26 (GMT)
Cleanp: remove redundant clipping uniform

workbench_material_shgroup_uniform handles this.
March 23, 2019, 01:29 (GMT)
UI: show camera sensor 'Width' as 'Size' for 'Auto' fit
March 23, 2019, 01:29 (GMT)
Fix auto sensor size for camera gizmo
March 23, 2019, 01:16 (GMT)
Cleanup: style, use const args where possible
March 23, 2019, 01:10 (GMT)
Cleanup: add doxy sections to interface_ops.c
March 23, 2019, 01:10 (GMT)
Cleanup: doxy sections & function name
March 22, 2019, 21:47 (GMT)
Fix T62815: Camera frame shift issue + stereo frame working

While I broke the non-stereo camera frame in rBf1fef41863b I came to
realize after further tests that the stereo camera frame was NEVER
correct.

It is now, regardless of the camera shift, the camera pivot, if you are
looking through the left, right or stereo eyes.

In the end all that was missing was to multiply the shift we needed to
offset the frame, by the frame width.

I also took the opportunity to perform some cleanup/refactor regarding
names. It was too confusing even for me.

Note: Non-uniformally scaled cameras still draw slightly wrong.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021