Revision 4015d16 by Dalai Felinto March 22, 2019, 20:31 (GMT) |
Viewport Refactor: Move camera tracking reconstruction in own function I'm going through my own messy stereo code, and came to realized that this should be out in its own function a long time ago (as we have in 2.7x). |
Revision 967364d by Brecht Van Lommel March 22, 2019, 19:36 (GMT) |
Cleanup: fix compiler warning. |
Revision ac643aa by Brecht Van Lommel March 22, 2019, 19:36 (GMT) |
Fix COLLADA build after recent changes. |
Revision 820be18 by Dalai Felinto March 22, 2019, 19:31 (GMT) |
Silence false positive uninitialized warning Techically we would never get to the part where we would use the uninitialized value due to an assert. |
Revision c2b2f9b by Germano Cavalcante March 22, 2019, 19:23 (GMT) |
Merge branch 'blender2.7' Conflicts: CMakeLists.txt |
Revision edcb541 by Germano Cavalcante March 22, 2019, 19:15 (GMT) |
MSVC: add C4115 and C4189 warnings. This matches the warnings of the other compilers commonly used in Blender. |
Revision 243a925 by Dalai Felinto March 22, 2019, 19:03 (GMT) |
Revision 74b47e4 by Dalai Felinto March 22, 2019, 18:55 (GMT) |
Fix: VSE preview not showing stereo drawing (unreported) SpaceSeq main stereo drawing is for ar->regiontype RGN_TYPE_PREVIEW, but the drawing code was assuming RGN_TYPE_WINDOW was the only one to be considered for all the regions. SpaceSeq still needs stereo drawing in RGN_TYPE_WINDOW but only when backdrop is enabled. Bug introduced on rBe01cadd657c76267. |
Revision dcbc46d by Clément Foucault March 22, 2019, 18:43 (GMT) |
Fix T60969 Eevee: Volumetrics broken with dupli objects The volumeObjectMatrix uniform was referencing memory from the temp dupli object. Create temp storage to store the matrix. |
Revision 3a516f7 by Clément Foucault March 22, 2019, 18:43 (GMT) |
GPU: Cleanup: Code Style |
Revision 7b3e114 by Clément Foucault March 22, 2019, 18:43 (GMT) |
Fix T57617 Volumetrics doesn't work on the Orthographic Camera common_data.view_vecs were not updated before use. |
Revision 6c0bd89 by Clément Foucault March 22, 2019, 18:43 (GMT) |
Revision 8b4e0eb by Brecht Van Lommel March 22, 2019, 17:59 (GMT) |
Revision 9c5c91c by Brecht Van Lommel March 22, 2019, 17:18 (GMT) |
Merge branch 'blender2.7' |
Revision 9e3e92a by Brecht Van Lommel March 22, 2019, 17:16 (GMT) |
Revert "Cleanup: remove legacy mesh save support" Fixes T62793. Leave this in the blender2.7 branch for those that still rely on it, but it will remain removed in master. |
March 22, 2019, 17:11 (GMT) |
Modifiers: add minimum number of vertices to triangulate modifier. This lets you only triangulate n-gons when setting the number to 5 or more. Differential Revision: https://developer.blender.org/D4367 |
Revision 8e6f765 by Brecht Van Lommel March 22, 2019, 16:30 (GMT) |
Fix T62844: Cycles crash with bevel and degenerate geometry. |
Revision c89dcc8 by Brecht Van Lommel March 22, 2019, 16:30 (GMT) |
UI: move stereo panel above output. Otherwise clicking the stereo panel moves it. |
Revision 5f45cbb by Dalai Felinto March 22, 2019, 16:20 (GMT) |
Fix T58517: Multi-view issues with OpenGL render + scene settings Patch by Shinsuke Irie. * * * Note from reviewer/committer (dfelinto): OpenGL render from the VSE preview window is working, while the VSE preview window itself does not show stereo. That said the patch is ok, and I was able to test that the VSE preview OpenGL still works. I will tackle VSE preview itself separately myself. |
Revision 193b708 by Dalai Felinto March 22, 2019, 16:20 (GMT) |
Silence warnings |
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