Revision 88fe48b by Campbell Barton March 13, 2019, 02:32 (GMT) |
UI: tweak check for sequence length Slightly less work to check if it's None (no need to inspect the listbase). |
Revision a4b6ef3 by Campbell Barton March 13, 2019, 02:32 (GMT) |
Cleanup: redundant staticmethod use staticmethod shouldn't be used unless it's necessary, in that case a comment should be included especially when subclassing non-staticmethods from RNA. |
Revision d6e6a0f by Campbell Barton March 13, 2019, 02:32 (GMT) |
Cleanup: redundant bpy.context access |
Revision de6f047 by Campbell Barton March 13, 2019, 02:32 (GMT) |
Cleanup: remove unused menu |
Revision 16b6b03 by Campbell Barton March 13, 2019, 02:32 (GMT) |
Cleanup: pass context to draw method instead of accessing from bpy Allows for context overrides/mocking. |
Revision e24de17 by Campbell Barton March 13, 2019, 02:32 (GMT) |
Fix typo in grease pencil UI |
Revision bf9904e by Clément Foucault March 13, 2019, 00:20 (GMT) |
Fix T59501: Eevee doesn't use integer node sockets This is a hacky fix. We just convert the int as a float and use it as such. This works ok for small int but will not be correct for numbers greater than 4194303. Correct support would require deeper change for UBO creation and socket conversion. |
Revision af0ab15 by Campbell Barton March 12, 2019, 23:52 (GMT) |
Fix T62436: New added Torus won't appear in Local View Add Object.local_view_get/set Alternate fix which supports removing from local view & checking if an object is in local view. Also avoids redundant refresh. Matches 2.7x Object.layer_local_view capabilities more closely, without exposing the flag directly. |
Revision 3ea7a5d by Campbell Barton March 12, 2019, 23:52 (GMT) |
Revert "Fix T62436: New added Torus won't appear in Local View" This reverts commit 9054b39b27c4198f436329f78af43fe3f3175508. Using the region data to find the screen & space-data doesn't make sense since local-view is space-data there is no reason to pass in a region argument, then lookup the space-data. There was no way to remove an object or check it's local view state as there was in 2.7x. This can be made closer to 2.7x API and simplified. |
Revision 3146a07 by Clément Foucault March 12, 2019, 22:16 (GMT) |
Fix T60005: Eevee: Volume material doen't write alpha |
Revision 31fba57 by Clément Foucault March 12, 2019, 22:16 (GMT) |
Fix T60802 Eevee: No diffuse when using Clearcoat + Add shader |
Revision 7187ae5 by Campbell Barton March 12, 2019, 22:11 (GMT) |
Fix T62510: Crash resetting space type to default |
Revision 07b8be9 by Campbell Barton March 12, 2019, 22:10 (GMT) |
RNA: support enum defaults which don't exist in the item array Allow dynamic defines to have defaults which don't exist in the static array, this is an exception that's only allowed when the item array is set to DummyRNA_NULL_items. |
Revision df179e5 by Antonio Vazquez March 12, 2019, 22:09 (GMT) |
GPencil: Fix merge duplicate |
Revision c3174f5 by Antonio Vazquez March 12, 2019, 22:02 (GMT) |
GPencil: Fix compiler warning |
Revision e0dd4f4 by Campbell Barton March 12, 2019, 21:54 (GMT) |
Fix T62491: Wrong tooltip for lock/unlock strips |
Revision ebcea5b by Campbell Barton March 12, 2019, 21:54 (GMT) |
Cleanup: warning |
Revision 868a679 by Dalai Felinto March 12, 2019, 21:47 (GMT) |
Fix T62377: Crash hiding Armature in edit mode and switching to pose The poll function accepts hidden objects, so they are not stuck in pose mode, but the operator itself expects a valid base, which we don't have. When called from OBJECT_OT_mode_set() it will fallback to object mode. It is the same that happens when in Edit Mesh mode with a hidden active object and trying to change to Vertex Painting mode. |
Revision 41cb565 by Clément Foucault March 12, 2019, 21:02 (GMT) |
Fix T60902 Eevee: Environment texture partially visible on transp. render This was due to environement not being rendered with alpha blending. So color was still written and contributed to the final render color. Now we multiply by background alpha so that it removes any background pixels intensity. For this reason this made the (incorrect) final premult unecessary. |
Revision f16bdf1 by Clément Foucault March 12, 2019, 21:02 (GMT) |
Fix T61380 Geometry normal node incorrect for backfacing faces in Eevee |
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